What are you even trying to argue? This thread is about people who actively queue for a competitive, objective based war game (3 teams a 24 players), and then either feed the enemy team (against ToS) or basically don't do anything except move from time to time to circumvent the auto-afk kick mechanism present (also against ToS). No one is forced to queue for Frontline. Absolutely no one. If someone does not enjoy participating in a competitive, objective based war game, they simply should not queue for it. The whole point of a game, any game (video, board, social, sports), is to engage withing the rules of the game itself.
When I wrote that the enabler community is a plague upon this game, posts like yours were exactly what I meant. You have some weird obsession with premade groups, thinking that somehow 4 random people who queue together have discovered some arcane secret of the game that enables them to dominate 40 other players. They don't. The reason they dominate is because these other 40 players are absolutely terrible at the game they are queueing for. The DRK meta has now been alive for nearly 2 years, and despite there being effective counter strategies, the community by and large knows none of them, cares for none of them, and doesn't want to improve their game in any way anyway. That's not a reasonable way to go about a game, that's just video game addiction. And your pointless contrarianism only reflects back on you.
But that behavior is very much representative of the community at large. Even obvious feeders and afkers are simply ignored, often protected from vote kick due to laziness and a false sense of tolerance / inclusion, but point the griefers out in chat or demand they should be kicked for their antisocial and toxic (yes, it's toxic) behavior, and suddenly all these previously unenthusiastic people rediscover their inner Spanish Inquisition and will spent a ridiculous amount of time to type the most inane garbage to excuse behavior literally prohibited by the ToS everyone agreed to. If the community would spent even half of that zeal on actually playing the game (that they spent unhealthy amounts of both time and money on) and improving themselves, hell, Frontline might not even be in that sorry state in the first place.

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