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  1. #1
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    I've never played SGE in FL, but based on those numbers, it looks like the biggest skill is positioning.
    (0)

  2. #2
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    366
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Mawlzy View Post
    I've never played SGE in FL, but based on those numbers, it looks like the biggest skill is positioning.
    Positioning is the key skill, yes.

    If you position badly, you simply die and do no damage, or worse, you do nothing. It is not an easy skill, but it is a skill you do have to learn one way or another. Unfortunately, there really is no way to teach that unless you want to learn it yourself, which filters out basically everyone who hasn't played PvP games a decent amount, MMO or otherwise. It is very easy to tunnel vision then you suddenly have 24 people deciding you're alone while your team has gone off somewhere else.

    There is cheeky stuff people can do even if you do manage to position well, or see a good engage, like Warriors deciding to 'help' you by dragging you even further into their team than what you would want for instance.
    (4)
    Last edited by Enjuden; 08-27-2024 at 12:48 PM.

  3. #3
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Oh yeah, you can do well on almost any job by knowing proper positioning.

    Well actually, I'd argue that's only a third of the equation necessary to do well. The other two are job knowledge and target priority.

    Job knowledge is everything from you knowing what your own buttons do to knowing what everything else is capable of. This one is slightly more crucial than the other two, because it dictates you knowing what your bursts are and when and how to do them and what behaviors and tricks to expect enemies to try when engaging them. Even if you're savvy on what your own job does, if you don't know what SAM's Chiten buff looks like, know what DRK and PLD's "unkillable" icon is on their status bar, or that you shouldn't allow yourself sit at under 50% HP because NINs exist, you're- well, to borrow someone else's terminology from around here, a "net negative."

    Time and time again I have seen people still compelled hit lone, suicidal SAMs who popped their Chiten buff, when by now that should be identified as obvious LB bait. I have seen MCHs let off raw LBs on full-HP targets or worse, PLDs and DRKs in the middle of their LB or people floating in their bubble. Every day I see people attempt to simply run back out of a DRK draw-in instead of utilizing their Guard 1st. Just learning what these jobs do and what their buffs mean would help, but I guess it's easier to just jump on the Official Forums and complain about how broken SAM and NIN's LBs are instead of learning the criteria they have to meet.

    Target priority is pretty self explanatory, but separates the 0/5/xs from the 5/0/xxs. Melee jobs (even tanks, especially tanks) have a defense bonus modifier. Technically everything does, but most ranged DPS and healers are the baseline, so everything else has "more." You should be looking for exposed and out-of-position ranged DPS and healers to attack, not slamming your face into a RPR or DRG that will take more GCDs and thus time and effort to kill because you're too lazy to switch targets. Whatever it takes you to kill a tank or melee DPS, a ranged DPS would have been dead long before. Unless your entire alliance is dogpiling a melee enemy, chances are it will survive upwards of half-a-dozen people hitting it (especially if Battle High isn't a factor) and use their movement skills to lose you and heal-up. Meanwhile, their own ranged DPS have free reign to whittle you down without repercussions.

    Which is why effort expended on PLDs and DRKs sitting with their fingers over their LBs will always be wasted. Unless they are one of the last retreating targets, they will be fulfilling their job as a tanky distraction while easier-to-kill enemies will converge on you and your own teammates. Frontlines is a numbers game. The team that culls the others' numbers faster will almost always come out on top. Take out the targets that die faster.

    And then there's Positioning. Most jobs within a role have an effective range, with a few deviations for things like DNC or NIN. Obviously ranged DPS want to be at a range, while melee DPS usually need to (and can easily) get up-close. With the last tidbit about target priority in mind, naturally an out-of-position ranged or healer is an easy and enticing target. Those SMNs, SGEs and WHMs mindlessly using their jump-ins? Easier kill than the DRK, WARs and RPRs you're playing footsies with. If your jobs has a jump-in or skill that requires you to be exposed, you better make sure you use it with the intention of ending your target or have an escape plan.

    If you're playing a ranged job, obviously you want to surround yourself with as many other teammates as possible to A) prevent yourself from being easily targeted, and B) so you have the support of numbers to dissuade people from rushing in to get to you. If you are playing things like MCH and BRD, you shouldn't be at the front of your group in an engagement unless you're confident enough about your ability to disengage and survive a sudden focus on you. This is why teams that are overpopulated with healers and ranged DPS and only a handful of melee jobs tend to get stomped: you have no frontline to stand behind. One or two tanks and melee DPS jumping-in and leading a charge against you, and your team is instantly on the backfoot trying to create space (ie: retreating).

    All 3 are important. If you neglect job knowledge, then target priority and positioning won't help you actually function decently in a fight, not when you're slapping DRKs and PLDs with their invincible LB up and getting floored by a low-skilled SAM. If you neglect target priority, then enjoy not killing anything until you're eventually outnumbered & overrun. If you neglect positioning, then good job knowledge and target priority might help you secure kills, until you are dogpiled on for the 5th time and you never stay above maybe Battle High 1.

    Wow, okay, that turned into a impromptu guide. Only because I was bored and waiting for maintenance to finish. But knowing those 3 things usually is enough to at least not be dead weight in any FL match.
    (5)
    Last edited by Cidel; 08-27-2024 at 05:15 PM.

  4. #4
    Player
    Spiffer's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Taemin Hale
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Target prio very importante indeed. Ranged typically have lower defense lower hp and less defensives easy targets. for me at least I know the game does not give you this info unless you play more then 1 job(which more ppl should in pvp everyone should practice multiple jobs) to get better. one of my more notable moves is dive with w/e group is in the mix and If i see a brd or a stray healer try to get close instantly hop on them put that pressure on it tends to work out more then not.
    (0)