Quote Originally Posted by Raikki View Post
This is a misconception I've heard floating around the gaming community for years. The fact that "there's no such thing as true randomness on computers" doesn't mean that actions you take in-game are going to have an impact on the results of your pseudo-randomly generated numbers. The human brain desperately wants to see a pattern, whether it's your performance or how many lalafells you have in the party when you get a drop. In all likelihood the PRNG cares much more about how many milliseconds it's been since midnight GMT on January 1, 1970 than any factor that's been proposed on the forums.
What exactly is the misconception? The fact that there is no randomness in computers? Or the fact that actions in game affect the outcome? Neither. All i said was that IT IS POSSIBLE! YOU CANNOT DISPROVE THE FACT THAT A POSSIBILITY EXISTS. As desperate as you wish to believe otherwise. I am not saying I am right, you are wrong. I am saying we are both right and there is only one way to prove either wrong: scientifically using empiracle evidence based on observable facts.

Quote Originally Posted by Raikki View Post
The time attack condition does not secretly change anything, its effect is obvious (it spawns a chest). It does not follow that "because there are conditions that make obvious changes, there are probably conditions that make tiny secret changes." The two are dissimilar.
The Speed Run condition spawns an extra chest. What don't you understand? Your performance changes the outcome of the loot. You cannot deny this fact. And somehow you think that one performance measure (time completion) is dissimilar to another (deaths) but in aactuality they are not. They are both similar in that they are based on player performance and skill. I don't understand why you valiantly deny the POSSIBILITY (NOT PROBABILITY) that they can affect the DL drop rate.

Quote Originally Posted by fusional View Post
yeah, man. ~2500 chests popped on speed runs, that vast majority of which were "perfect" runs, leading to a ~2.6% drop rate per chest... highly speculative and unfounded, no different from your cursory guessing.

yyyyyyyyyyyyyep, sounds right.
Yeah, man. You've popped 2500 chests from speed runs. Where's your excell spreadsheet? Pics or it didn't happen. U MADD BRO? If you all had half the heart of my former FFXI crafter colleagues you would have been taking note of every run in a spreadsheet. I poured through over ten thousand synthesis results in a spreadsheet in XI in search of a fabled factor that could increase HQ rate. And you're telling me you've "popped 2500 chests" ....that is vague enough on it's own. Do you mean 2500 speed runs, or 500 5 chest speed runs??? Be a little more specific. We have language for a reason. Sheesh!