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  1. #1
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Raikki View Post
    This is a misconception I've heard floating around the gaming community for years. The fact that "there's no such thing as true randomness on computers" doesn't mean that actions you take in-game are going to have an impact on the results of your pseudo-randomly generated numbers. The human brain desperately wants to see a pattern, whether it's your performance or how many lalafells you have in the party when you get a drop. In all likelihood the PRNG cares much more about how many milliseconds it's been since midnight GMT on January 1, 1970 than any factor that's been proposed on the forums.
    What exactly is the misconception? The fact that there is no randomness in computers? Or the fact that actions in game affect the outcome? Neither. All i said was that IT IS POSSIBLE! YOU CANNOT DISPROVE THE FACT THAT A POSSIBILITY EXISTS. As desperate as you wish to believe otherwise. I am not saying I am right, you are wrong. I am saying we are both right and there is only one way to prove either wrong: scientifically using empiracle evidence based on observable facts.

    Quote Originally Posted by Raikki View Post
    The time attack condition does not secretly change anything, its effect is obvious (it spawns a chest). It does not follow that "because there are conditions that make obvious changes, there are probably conditions that make tiny secret changes." The two are dissimilar.
    The Speed Run condition spawns an extra chest. What don't you understand? Your performance changes the outcome of the loot. You cannot deny this fact. And somehow you think that one performance measure (time completion) is dissimilar to another (deaths) but in aactuality they are not. They are both similar in that they are based on player performance and skill. I don't understand why you valiantly deny the POSSIBILITY (NOT PROBABILITY) that they can affect the DL drop rate.

    Quote Originally Posted by fusional View Post
    yeah, man. ~2500 chests popped on speed runs, that vast majority of which were "perfect" runs, leading to a ~2.6% drop rate per chest... highly speculative and unfounded, no different from your cursory guessing.

    yyyyyyyyyyyyyep, sounds right.
    Yeah, man. You've popped 2500 chests from speed runs. Where's your excell spreadsheet? Pics or it didn't happen. U MADD BRO? If you all had half the heart of my former FFXI crafter colleagues you would have been taking note of every run in a spreadsheet. I poured through over ten thousand synthesis results in a spreadsheet in XI in search of a fabled factor that could increase HQ rate. And you're telling me you've "popped 2500 chests" ....that is vague enough on it's own. Do you mean 2500 speed runs, or 500 5 chest speed runs??? Be a little more specific. We have language for a reason. Sheesh!
    (0)

  2. #2
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    760
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Matsume View Post
    Yeah, man. You've popped 2500 chests from speed runs. Where's your excell spreadsheet? Pics or it didn't happen.
    I'm not in BG, but I've stored searchable timestamped game logs of all of my raiding this patch. I have exact numbers on number of runs, number of DL drops, number of times each chest was opened (since each chest has unique loot you can search for and count). My exact dungeon clear total is 168 AVs and 110 CCs. With all that precision, I still get the same results as BG. I even wrote a program that checked the timestamps of our Darklight drops against the moon phase.

    It sounds like you just get your kicks by pretending there's some secret way to control your luck. Maybe it's just your coping mechanism to deal with the miserable grind we're all facing.

    The bottom line is that you're the one making the claim: "maybe performance influences drop rates". The burden of proof is on you to prove it, not on us to disprove it. Where are your Darklight spreadsheets?
    (4)

  3. #3
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by fusional View Post
    i used pretty explicit language, guy. not my fault your reading comprehension is taking a hit for whatever reason.

    but just to clear things up- if we'd done 2500 runs, even if averaging 2 runs an hour, that's 1250 hours of work. or 52 days. of non-stop av/cc. without any breaks of any kind. and it's been just under 52 days since patch. simple math. and so i guess simple logic would suggest my LS and i are cyborgs.

    anyway, since anecdotal evidence seems to be your favorite- why don't you show us some of your detailed spreadsheets supporting your hypothesis. until then, raw numbers corroborated by many other LSs (as well as pretty much the entire JP community) win the day.

    in the meantime, maybe try facing SW on firesday on a full moon wearing all red gear for dalamud and tell me if that increases your drops. chances are you'll get lucky and score a darklight piece with your whopping sample size of 5 and try to convince us this is how to get drops 100% of the time.

    so have fun with that, i guess.
    Um.... well, The TWO darklight pieces I've seen drop were on speed runs with no deaths so yeah it's 100% true.

    Also you forgot to wear your elemental staff (fire in this case)

    Quote Originally Posted by Raikki View Post
    I'm not in BG, but I've stored searchable timestamped game logs of all of my raiding this patch. I have exact numbers on number of runs, number of DL drops, number of times each chest was opened (since each chest has unique loot you can search for and count). My exact dungeon clear total is 168 AVs and 110 CCs. With all that precision, I still get the same results as BG. I even wrote a program that checked the timestamps of our Darklight drops against the moon phase.

    It sounds like you just get your kicks by pretending there's some secret way to control your luck. Maybe it's just your coping mechanism to deal with the miserable grind we're all facing.

    The bottom line is that you're the one making the claim: "maybe performance influences drop rates". The burden of proof is on you to prove it, not on us to disprove it. Where are your Darklight spreadsheets?
    You should publicly post your ever evolving spreadsheet data for your fellow community members to oggle.

    Yes, I do get kicks by pretending there's some super secret way to control luck. You are indeed correct. I find it most amusing. This game would be so much more bland without this:

    Quote Originally Posted by fusional View Post
    maybe try facing SW on firesday on a full moon wearing all red gear for dalamud and tell me if that increases your drops
    Besides I've already proven the fact that performance affects drops rates: you get more darklight by doing speed runs than not. The theory that I perpetuate as a joke more than anything is that maybe no deaths increases the drop rate because I have noticed an increase in drops when we don't die. It's just a theory, and you can deny it if you want but you can not disprove the possibility.

    Have fun.
    (0)