

Well you kinda have 8 chest every primals run and they are only 10-15min fight!Maybe for your LS
1 of our members did a rouge estimate a week ago of the amount of runs we have done (which was actually very likely lower than the actual amount of runs we have done) and so far we have averaged a 2.6% drop rate for darklight.
Ifrit and moogle were far far easier to get full weapons for all members than DL.


You don't have 8 chests every primal run because you can't pass weapons to each other. You also have a chance to receive a token now, which you actually can pass to each other. And prior to the introduction of tokens, it took me about 250-265 runs to get every Ifrit weapon. DL is far more punishing.


Yes DL is more punishing, i was merely referring that the occurance that a blues appears in one of the chest is more likely than getting primals weapons from my experience. It's obviously slower to cap everyone on DL gears they needs, let alone capping them out.You don't have 8 chests every primal run because you can't pass weapons to each other. You also have a chance to receive a token now, which you actually can pass to each other. And prior to the introduction of tokens, it took me about 250-265 runs to get every Ifrit weapon. DL is far more punishing.


I can corroborate an estimated 2.5-2.6% drop rate based on around 450 or so runs.


The vast majority of our runs are 5-chest speedruns without deaths. There is no hidden reward factor for performance.
When I spoke of Ifrit runs, I was referring to wins.



How can you be so sure there is no hidden reward factor for performance if it's *hidden*? In FFXI there were obvious lvl brackets above which a crafter had to be in order to increase the HQ% of any given recipe. Tier 0 = 0-10 lvls above synth, Tier 1 = 11-30 above synth, T2= 31-50 above synth, and T3 = 51+ lvls above recipe lvl. T0 = 1/100 HQ chance, T1 = 1/10, T2 = 1/4, T3 = 1/2 HQ rate.
Somehow you put it beyond SE's imagination that there just *may be* hidden factors related to performance affecting the outcome of the drops. I disagree. Speed runs are one of these hidden factors related to performance leading to five chests, why would it be so hard to implement others?


I don't care about S-E's imagination or FFXI's crafting system. What I care about is observable evidence. We have a running joke in our shell about how we get rewarded for the rare wipe or near-wipe situation with DL drops, because DL ignores your performance. We've wiped to Mistress, finished anyway, and gotten a DL piece after 20 perfect runs over two days without any drops at all. We've done 15 perfect runs in a day and gotten three pairs of DL gloves. It's random, and it's a very low droprate overall.
I'm sure other LSs can corroborate this observation.



this is truthI don't care about S-E's imagination or FFXI's crafting system. What I care about is observable evidence. We have a running joke in our shell about how we get rewarded for the rare wipe or near-wipe situation with DL drops, because DL ignores your performance. We've wiped to Mistress, finished anyway, and gotten a DL piece after 20 perfect runs over two days without any drops at all. We've done 15 perfect runs in a day and gotten three pairs of DL gloves. It's random, and it's a very low droprate overall.
I'm sure other LSs can corroborate this observation.
I like frog
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