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  1. #10
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by MikoRemi View Post
    First of all, you're looking at such a minor subset of the community doing healerless clears, when that's not what DF and PF do as standard. Why isn't it a problem that all DPS basically can't clear then if this is such an issue? Why isn't it more celebrated that there's an all healer can clear ARR thing if that's the case? Why is it that in order to even do a healerless clear, we need specific setups of certain tanks and dps to basically pseudo mimic healers as a fun challenge which as I've set, is a very minor subset of the community. You'd have some grounds if it was the standard in all parties commonly, just like PLD and MNK in HW were utterly doomed.

    Secondly, spare me the rhetoric. It's a question that hardly matters in the grand scheme of things, because if were going by SE's design as is, they'd more than likely buff the damage of healers rather than swap them, but while tanks have an actual rotation and healers don't, that's part of why the rotation is there. Would it be great for healers to have more buttons? Sure, that would be a much better thing to bring up than trying to nerf people which SE very rarely do, and usually it's something very minor anyway, hello RPR's Arcane Crest.

    Nothing good comes with trying to screw over other jobs as such. Blame SE for not making healing as fun as it could be, but don't ruin other peoples fun. If you don't like healers not being included in very super specific instances, join a party that...likes having healers? Which is the majority of the playerbase?

    You can try to tell me all you want that tanks are ruining healers fun, I can disagree with how many healers prefer having me around over your local DRK. If you wanna keep asking that question though then I guess keep going? Time better used elsewhere really, but if you think you'll get further than the people in EW who tried to beg for self sustain nerfs for a long time, look how it is in DT and ask if maybe you should pursue another avenue instead of something that goes counter to SE's design.
    I was on your side of the fence for a long time but comments from Snow did get me thinking, why is it fair that sidelining healers in speed runs not for the sake of a challenge because it was not exactly harder the group made a bunch mistakes and had multiple deaths and still had a decent time in terms of speed killing with mistakes and deaths mind you. That is really weird design when you think about it. It is certainly getting the point that what is enjoyable for us, may not be best for the overall game.

    I would not like it if my ENTIRE preferred ROLE was sidelined even in small subset because it is legit quicker to cut me out EVEN with MISTAKES. I would be kind of salty. Even if they brought the healer damage up even if it matched tanks in practice, it probably would still be a net gain to not take a healer cause their update would not be as high as tanks if tanks mit and sustain was still enough to meet the healing requirements in conjunction with others sustain.

    As stated it really did not seem like it was a challenge per-se because it was cleared with deaths and mistakes but was still a fast clear. Sure healers are needed for majority of groups that is fine, but even so when the exclusion of an entire role proves to be quicker than some standard comps. At that point you got a design problem that is being created by a lack of something or something just being too strong, or both.
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    Last edited by Bobby66; 08-16-2024 at 08:26 PM.
    Quote Originally Posted by Bellsong View Post
    Okay boomer.