Quote Originally Posted by CKNovel View Post
Why swap damage instead of just raising healer damage?
It's a logic I'm confused with, why do healers believe that in order to make healers fun, you must nerf the tanks?

In my opinion:
-Healers should have at least a similar DPS to tanks. I don't see a problem with healers having more DPS than tanks.
-Healers should have more than restoring HP in their kit, integrate debuff cleansing in their oGCDs heals with Esuna being an emergency.
-Healers rotation should mixed healing and damage with similar abilities liike Assize you can either keep to heal or use on CD for damages. Or similar to Lilies, make the GCD heal not a DPS loss.

I believe we face a problem as long as we have healers sitting between the two chairs of "Healers is a heal" and "Healers is a green DPS". It's necessary to choose one and assume the choice, don't make healers pure heal if there's nothing to heal.
It's the same mentality with trying to nerf Warrior countless times despite how it hasn't been working at all for years. Nerfing is easy and requires no brainpower or effort, see something good? Hit it with the hammer, it's totally not going to just make everything unfun if not cause problems in the future.

Pretty sure if Healers were called Support there wouldn't be as big of a deal, but much like Tanks are blue DPS, Healers are green DPS since DPS is god in FF14. You can't really convince these people though, and they'll just have to be met with disappointment when this terrible idea isn't implemented, just like tanks in general got even more sustain options in DT in general.

I will say though, I hope DRK players and Healers get some love, but with the ideas both sides spew out(nerfing everything fun when SE very rarely nerfs jobs), I'm not surprised there's little traction there.