I’m not sure how you can just dismiss a 700 healer potency heal on a 25 second CD as “oh it’s not that strong CD’s should have extra effects”. That is a mammoth amount of healing for a class that’s not a healer and it costs you absolutely nothing. That’s the thing, I truly don’t think you understand how much healing you are just offhand dismissing as “oh not that much”. You are rivalling the healers gauge restricted healing in total HPS which they have to share with their AOE heals. At best a healer can provide a tank a 15% mitigation that’s also on a 1 minute CD and has no additional effects, a tank can provide anyone with a 700 potency regen (or if you are a WAR you can just give out healing for free and still heal yourself with exactly the same healing)
I’m not opposed to removing all tank healing but I guess if you think the amount of healing holy Shelton provides is “not much” and any reduction is tantamount to removal then yeah I guess I do want all healing removed
Tank mitigation is far less of an issue simply because tanks have inbuilt 80% defence compared to the other roles so they functionally fulfil the mitigation part of their job simply by existing which makes the egregious part the healing they provide. I’ll again return to a comment I made to you a little while ago. Right now you’ll probably think “yeah I’ll take a nerf to tanks inbuilt tankiness if it means I don’t lose healing on HS” which would be fine………except I’ve had discussions with people that don’t want any reduction to tanks inherent tankiness because they see that as a nerf. This circles back to the point i made in that post that every person who takes the “don’t target tanks to affect healers” has a different idea on what they personally would give up from the current tank design (or refuse to give up anything) and all think I’m the stupid one for not immediately seeing that their personal idea of what’s allowed to be sacrificed is the obvious one


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