Quote Originally Posted by sharknado View Post
The healer can't be the master of life and death in parties or suddenly bad healers will fail to complete a run and either get kicked or the group disbands.
You already have this with tank. For example in M3S if one of the tank forgot to pop mit for the 6x buster (or forgot to pop invul in time), the boss will proceed one shooting 6/8 players.

So why can't you have some mech that will put the onus on the healer?

Frankly this is the exact mentality that put healers in the current situation. It seems the design have no qualm about heaping additional task/responsibility onto other roles, while healers is treated like endanger-protective species ... or just moron, idk. But it's clear the design always seem to try to avoid healer specific responsibility that may "overwhelm" us. And that mentality is probably why healers have such a boring life.