
Both healers and tanks are void of bigger responsibilities. Tanks are hard to kill and can compensate for a weaker healer. Good healers can compensate for noob tank and so on. It works, but it's not something for competitive content or competitive WoW-style MMO.




They aren’t remotely compensating for each other when one of the two just does both roles by itself and the other is inferior in literally every conceivable category
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess




Most tank busters can kill a dps if the tanks dont do their job and half of them can wipe the group. Looking forward to seeing tanks reduced to 1 button spam and 25 mitigation buttons. /s
People acting like this is proof that healer balance is bad. Guys, we already knew that.
I'll be a lot more concerned for the immediate state of game balance when this becomes the standard comp.
People can go on and on about how "easy" it would be to replicate this.
PF is constantly pushing new strats because it's "easy", but why are they not recruiting this comp?
Because taking healers is just easier for your average PF.
Changes need to happen, but as-is people are going to continue using the default comp. You're not seeing world racers run 4 tanks. You're not gonna see people tackling the next Ultimate with no healers during prog.
The case is also a lot different when not having the standard comp causes heavier RNG with mechanics that normally spawn on the missing roles.
I...I have the feeling this will backfire and somehow end up with the next tier of content having so much damage everywhere and unavoidable raidwide damage that will leave my SMN/Picto/BLM at 5% HP constantly if the healers are not spamming cures xD




Trust me, no healer is in fear of not finding groups to clear with. The problem is that when you are a healer in a normal group your gameplay consists mostly of spamming your singular damage button.People acting like this is proof that healer balance is bad. Guys, we already knew that.
I'll be a lot more concerned for the immediate state of game balance when this becomes the standard comp.
People can go on and on about how "easy" it would be to replicate this.
PF is constantly pushing new strats because it's "easy", but why are they not recruiting this comp?
Because taking healers is just easier for your average PF.
Changes need to happen, but as-is people are going to continue using the default comp. You're not seeing world racers run 4 tanks. You're not gonna see people tackling the next Ultimate with no healers during prog.
The case is also a lot different when not having the standard comp causes heavier RNG with mechanics that normally spawn on the missing roles.


That risks a potential for failures that could make people feel bad. They won't do that.
No, what they're going to do is make it so even premade groups can't go into anything without at least one healer unless it's a full Limited Job party.


So this thread asks for content to be tightened around healers being essential and I am just here thinking maybe be careful of what you wish for.



Be careful wishing for what? A fun and fulfilling gaming experience as a healer? I'll wish for that all day, every day.
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