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  1. #1
    Player
    Bibine_Bine's Avatar
    Join Date
    May 2023
    Posts
    107
    Character
    Bibine Bine
    World
    Mateus
    Main Class
    Sage Lv 100
    For Living Dead, I don't think changing it is really necessary at all. Unless you're just not hitting your buttons, there is no way that you can run that entire 10 seconds without healing yourself enough. It's like Bloodwhetting on crack.
    For Dark Mind, I think they should just bring Dark Dance back in some form. It was an ability that increased Evasion and Parry Rate, but was removed in Stormblood because Evasion as a stat was axed, and we haven't seen it since. It was the physical counterpart to Dark Mind's magical mitigation.

    I think the change to plunge was a good one, but DRK probably needs potency increases to compensate for the lost damage. I disagree in general with giving tanks extra unnecessary oGCD weaves because it makes it harder to use mitigation (it's also why I think Salt and Darkness is stupid). GNB is a fucking nightmare in that regard and I don't want a gnashing fang combo or hypervelocity on DRK.

    I've seen various takes on how to change TBN but I honestly think they might be able to just remove the MP tax and do nothing else and it might be fine. The frequency with which you could use it potentially makes up for its lack of mitigation otherwise, and it no longer costing MP just means you get an edge/flood of shadow for free as a reward rather than being punished for the shield not breaking.

    I think giving Bloodspiller/Quietus a healing effect would be a good idea. I also had another idea to increase sustain on DRK: Give us back a facsimile of what Abyssal Drain used to be. Its current design makes absolutely no sense sharing a CD with Carve and Spit, and I think if you just made it a no-CD spell with an MP cost it'd fill the role of an added MP sink to fill the hole left by removing TBN's MP cost.

    Other than that, I think this was a decently well thought-out take.
    (1)

  2. #2
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Bibine_Bine View Post
    I've seen various takes on how to change TBN but I honestly think they might be able to just remove the MP tax and do nothing else and it might be fine. The frequency with which you could use it potentially makes up for its lack of mitigation otherwise, and it no longer costing MP just means you get an edge/flood of shadow for free as a reward rather than being punished for the shield not breaking.
    That is kind of where my mind is on TBN. Let DRK use it as needed like every other tank's short mit without being punished but reward us for using it properly. I think if SE is going to have group wide mitigations that are magic only then every AoE needs to be magic damage else you have an even bigger disparity between tank strengths.
    (0)

  3. #3
    Player
    Zimmerson's Avatar
    Join Date
    Jul 2024
    Location
    Ul'Dah
    Posts
    15
    Character
    Kazuya Saito
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Bibine_Bine View Post
    For Living Dead, I don't think changing it is really necessary at all. Unless you're just not hitting your buttons, there is no way that you can run that entire 10 seconds without healing yourself enough. It's like Bloodwhetting on crack.
    You need to think of those edge-cases. As stated as to why Living Dead should just remove the dying part - Yes. 9/10 times you'll live in solo content, but I'm on about those cases where you kill something before healing up and then die because you just can't heal the last bit of your HP. Other tanks will always live, DRK still has a chance of dying.

    Thank you for the kind words, these things about DRK have been on my chest for a while and I just needed to get it out there and get people talkin' about the class.

    As for in general, I know some of my suggestions will be disliked. I understand that DRK is quite different to the other tanks, but the self-sustain and DPS rotation just needs more work/rework.

    End of the day, if they made the DPS rotation better, fixed the self-sustain and those changes affected the whole Class Identity in a good way and ofc got rid of Enhanced Unmend, I'd be mostly OK with leaving DRKs mitigation alone. Although it'd still be nice if they changed some things, but who knows if they'll ever give us that. My heart wants to say that they will, but my gut says otherwise as I found myself agreeing with an earlier comment stating how long it took Living Dead to be reworked...
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