DRK's pretty fun. I leveled it recently. It can be as good as Warrior with survival if used right (regular TBN+cooldowns) and using Abyssal Drain as a heal on trash when you're low.
I do agree it felt more varied and fun when its cooldowns weren't all on 60s and had 5 stacks, but it's alright as well. I think the biggest problem with it right now is the burst at the start. There's just too much at the start and it could use a progressive unlocking of those actions, such as one oGCD unlocking another which unlocks another so that you don't have a million buttons to press at the beginning. I also think Salted Earth procs the next attack too fast to overwhelm you even more. Getting used to Living Shadow not glowing also takes a bit and maybe they should make it do that.
When I mained DRK in Shadowbringers, I got pretty bored of it until I stacked Skill Speed. I tried not stacking it and got miserable, so I went back to it and found it fun again. So having some speed element would be nice for people playing it long-term.
As for making Dark Mind not mitigate just magic, that would homogenize it with all the other mitigation. The exact thing the community is complaining about! The community literally can't decide here.
Being magic-only means you actually have to use your mind to identify what is magic and what is not and what the best use-case for it is. Dark Mind, like the other tanks' Thrill of Battle, Camouflage and Bulwark, have things they are good at and things they are not and are better used in the situations they are strongest against.
For example, Thrill is good when you want to buff your heal and shield potency or rarely if that extra HP will somehow help, Camouflage is going to work best against trash due to parry (especially those dealing physical damage), and Bulwark is going to work best against things not using DoTs. Likewise, Dark Mind works against magic (sprites and casters).
Also second this. It must have been easy for the developers to see that there would be yet more weaving trouble for DRKs if they want to use Oblation and TBN together, perhaps with a third CD. I'm already weaving lots and I need to use Oblation in addition to all my mitigation and damage CDs, just so I can show the party that I'm "using my kit". If they were merged it'd help.



Reply With Quote


