I'm sorry that this is going to be several posts back-to-back, but I'm unable to post 15,000 characters in one post...
I made this forum post to hopefully spread awareness to the Developers about the current shortcomings of DRK and to hopefully suggest some ideas that could breathe life into the class. I'm a little anxious as this is my first proper forum post, but I do hope that it helps the Developers understand what DRK needs to entice new and old players to pick the class up again.
This will be my personal take. Everyone is entitled to their own opinion and that's perfectly OK. You may think I’m delusional or that my opinions are awful, but I think most of us can agree that DRK is not performing in certain sectors as stated below.
Potency
Self Sustain (Healing)
Mitigation
Class Identity / How it feels to play
I've played DRK since Shadowbringers. I've cleared every single savage tier and I've cleared TEA, DSR and TOP as DRK and have progged through UWU and UCOB in my spare time.
DRK overall has been on the slow decline throughout the expacs. I can't comment on how DRK was in Stormblood or Heavensward, but I can certainly give my take on DRK from Shadowbringers onwards.
What are the core problems with DRK?
To start off - Potency.
Currently, DRK has a less than stellar two minute burst. With the removal of Plunge and the reduction of blood weapon stacks from 5 to 3, we lose 1200 mana every single 1 and 2 minute burst. Over the course of a 10 minute fight, or an ultimate which would be (for the sake of rounding 20 minutes (I am aware that most ultimates do not last this long, they’re generally around 16 minutes)), DRK would lose 24,000 mana. This equates to 8 Edge of Shadows or 8 TBNs, which is a hefty amount of shielding/DPS lost throughout the course of a fight.
EW DRK Mana Generation every burst
GCD: Hard Slash: 600MP
GCD: Siphon Strike: 600MP + 600MP
GCD: Soul Eater: 600MP
GCD: Blood Spiller 1: 600MP + 200MP
OGCD: Carve and Spit: 600 MP
GCD: Blood Spiller 2: 600MP + 200MP
GCD: Blood Spiller 3: 200MP
Total MP Generation: 4800
DT DRK Mana Generation every burst
GCD: Siphon Strike: 600MP + 600MP
GCD: Soul Eater: 600MP
GCD: Scarlet Delirium: 600MP + 200MP
OGCD: Carve and Spit: 600 MP
GCD: Comeuppance: 200MP
GCD: Torcleaver: 200MP
Total MP Generation: 3600
This potency and shielding loss isn’t the only thing DRK has lost. It also lost plunge, which was 150 potency per. (Yes, you can argue Plunge wasn’t really needed), but it was still something for us to press during our 1 and 2 minutes. Nothing has replaced the gapcloser DPS wise and now our 1 minute burst is pretty much empty and our 2 minute burst is left lacking.