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  1. #61
    Player
    Arcell's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Rokien View Post
    I never switched my thought on how they worked, it's called exaggeration.
    You have no idea if I don't know how the current stats work, though, lucky for you, I do. I just don't like how they work. So, I say they don't work.
    So instead of making an actual argument for it, which you have yet to do, you make yourself seem unintelligent intentionally through the use of exaggeration and then claim that you are indeed knowledgeable without any information to back it up. Yeah, seem legit.
    (3)

  2. #62
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    "More stats effecting more various aspects of a character allows for greater playstyle diversity, I love the idea. "

    Yoshi himself wants players to be unique in play style, this would help it.
    (0)

  3. #63
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Why is it everytime I enter a Rokien thread, I start getting a migraine...?
    (2)

  4. #64
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Rokien View Post
    "More stats effecting more various aspects of a character allows for greater playstyle diversity, I love the idea. "

    Yoshi himself wants players to be unique in play style, this would help it.
    I'd love a link to where that quote comes from.

    Convoluted, complex stat systems that are complex for the sake of being complex does not aid in unique play styles. It makes them more confusing and difficult to set up. With the stats we currently have, there are a variety of play styles that one could utilize. Most people go with the cookie-cutter standard but that's more of an issue with the community than how the stats work.
    (2)

  5. #65
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by Misha View Post
    Luck stat would be awesome imo... it is a FF game after all^^ ... btw that ui window looks alot better than what we have now imo xD
    You know how I roll my luck? For example: you need a piece of tape and 1k coins and a casino 777 machine. Procedure.
    Tape L1 and leave it for about 10 hours and go to sleep. Next day you will have 9k coins and lots of luck streaks. That's how my luck rolls, at least in ff-xIII -2
    (0)

  6. #66
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    dont need other stats that will just make harder on them trying to make a piece of equip with decent stats
    (1)

  7. #67
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rokien View Post
    There isn't a NEED for any stat ever, the game could have 0 stats.
    Really? It's going to be pretty damn hard to do damage to a mob with 0 stats to base that attack, or to avoid the attack. This statement shows exactly why you shouldn't try game development.
    (0)

  8. #68
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    ... this thread... it won't die! Rokien's a necromancer!!
    (0)

  9. #69
    Player

    Join Date
    Mar 2011
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    Ul'dah
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    3,208
    Quote Originally Posted by AlexNiculaie View Post
    Really? It's going to be pretty damn hard to do damage to a mob with 0 stats to base that attack, or to avoid the attack. This statement shows exactly why you shouldn't try game development.
    Umm, it's easy just don't put stats in the game >.>
    (0)

  10. #70
    Player
    Cthulhu's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Cthulhu Theeldar
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rokien View Post
    You have no idea if I don't know how the current stats work, though, lucky for you, I do. I just don't like how they work. So, I say they don't work.
    Let's test your method here. I am familiar with how gravity operates. I don't like how it works. So, I say there is no gravity.
    (3)
    Quote Originally Posted by Cthulhu View Post
    What is best in life?
    Quote Originally Posted by Fernehalwes View Post
    To crush our enemies, see them driven before us, and hear the lamentations of their women.

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