Quote Originally Posted by mallleable View Post
What signs? The only reasons I can see that could prevent them being added to PVE is a lack of vision/imagination or an unwillingness to make them work. They aren't like the one shot K.O. moves or the other broken mechanics that are present in PVP, they are just simply a new type of action mechanic.
PVP walking wouldn't work in PVE because of one key factor; interrupting cast time. As some who plays caster this is one key feature that is need in PvE content. If you are targeted by mechanic and stuck in a walking animation, you're going to get hit were as Caster stop casting and can run out of the way.

RPhy is in a tough spot because they lost their purpose. The main job was to restore TP/MP and buff. SB killed that concept and they never fixed the problem. Everyone job buffs based on a skill now and RPhy got the short end of the stick with movement tax.