I'm neutral on the discussion of ranged phys needing cast times or not, but it did give me a dangerous idea. What if all ranged phys had an oGCD stance toggle that functioned somewhat like old Gauss Barrel and Wanderer's Minuet. It increases damage output, but instead of adding cast times to all GCDs it simply caps movement speed in-combat (unless they receive a movement speed buff like Sprint or Expedience, which disables the movement penalty for the duration). It'd be like dancing around old cleric stance and wouldn't require any reworks to the jobs at present because it doesn't remove any weaving windows aside from turning the stance on/off. It wouldn't have to be as slow as walking speed, but it could be.
I'm not saying ranged phys needs anything like this. It's just an idea.

Reply With Quote






