Quote Originally Posted by Valence View Post
More mobile than healers? No. Hard disagree on this, for the reasons I explained in the OP. Again: no easy cast cancel unless you go all the way to press escape, then move normally. This is extra cumbersome and usually way too late when you need to move. Walking casts are a big trap in pvp for this specific reason and I don't see how it would somehow be different in pve. No slide casting either so you'll eat the full 1.5s casts or even a little more due to server delays. And the mobility reduction doesn't make it better than no moving at all or barely, because it will never be enough to move for mechanics anyway. Walking casts are more cumbersome to deal with than actual casts and they don't bring any noticeable gain. In pvp i'll take casters fillers ten times over the rphys walk casts as well, because they don't screw you hard if you get caught while casting like walking casts actually do. This is not a FPS and does not work like a FPS, and while it may work for Hanzo in FPS, it doesn't here. I also don't want to play a FPS but a RPG MMO.

I also don't want to have more hypercharge, please no. It's carpal tunnel inducing enough as it is currently playing this job...

Steps on DNC don't ask you to cast anything. If your idea is to place it behind a cast time, then it would be similar to put cast times behind nukes like MCH tools or BRD's Soul Gauge moves. Which is essentially like SAM already does for melee, and this has never been included into the total damage output of the job out of the pretense that "SAM is a caster and lacks mobility", and I have yet to see anyone arguing that SAM should get more damage than other melees either due to it.
I did say dance steps are a pseudo caster mechanic. While you can still freely move around, they do ask you to intentionally take downtime in your rotation in exchange for high burst damage. The same logic applies to NIN Mudras as well. And yeah, not being able to cancel walking casts is a bit of a problem, but it's a mechanical problem, and not a job design problem, and so it could easily be developed. It's just a wrinkle that needs to be ironed out.