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  1. #1
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,305
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Connor View Post
    I mean, I think they’d be kinda cool in PvE. But would they actually work? All signs point to a hard no lol
    What signs? The only reasons I can see that could prevent them being added to PVE is a lack of vision/imagination or an unwillingness to make them work. They aren't like the one shot K.O. moves or the other broken mechanics that are present in PVP, they are just simply a new type of action mechanic.
    (3)

  2. #2
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by mallleable View Post
    What signs? The only reasons I can see that could prevent them being added to PVE is a lack of vision/imagination or an unwillingness to make them work. They aren't like the one shot K.O. moves or the other broken mechanics that are present in PVP, they are just simply a new type of action mechanic.
    PVP walking wouldn't work in PVE because of one key factor; interrupting cast time. As some who plays caster this is one key feature that is need in PvE content. If you are targeted by mechanic and stuck in a walking animation, you're going to get hit were as Caster stop casting and can run out of the way.

    RPhy is in a tough spot because they lost their purpose. The main job was to restore TP/MP and buff. SB killed that concept and they never fixed the problem. Everyone job buffs based on a skill now and RPhy got the short end of the stick with movement tax.
    (0)

  3. #3
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Dyvid View Post
    PVP walking wouldn't work in PVE because of one key factor; interrupting cast time.
    This is how you would do it:

    Tap button: Deals X potency, functions as standard weaponskill.
    Press button and hold: Deals X + kt potency, where k is a multiplier and t is the charge time. If the button is released early, the action is released at that potency. When maximum charge is reached, the effect is released automatically and the GCD is activated.

    You can take this design approach with both walking and standing casts.
    (0)