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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Shurrikhan View Post
    In short, the contradictions of such complaints are so obviously enough mere veils for simply "Keep gameplay little to null so that I can't be made to feel bad for feeling non-optimal in my casual content" that if the devs continue to pander to them, there honestly isn't much hope for the game
    Personally I’d argue we’re dangerously close to that point already. Or, dangerously close to approaching it at the very least.

    And I mean, realistically, is there even that many players so obsessed with some kind of absolute optimisation that the changes we keep getting are actually going to satisfy them?

    Like taking the way that Viper skill because it might get in the way of optimising melee combo uptime. Though I suppose that leads into another question it brings up which is “where did this ‘feedback’ even come from?” Lol.

    Personally I feel like if the devs said ‘would you rather have perfect balance, or more unique/interesting/etc job designs’, I feel like they’d be surprised with how many people would opt for the latter. Though maybe just personal bias because I’d say that’s ultimately going to be the most satisfying option. Naturally in practice it wouldn’t be so black and white (both can exist to an extent), but I think most players are more concerned with whether their job is ‘fun/interesting’ to them, rather than ‘is it going to be easy to optimise in savages’ lol (plus again, there’s nothing to say they couldn’t be both)
    (3)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Connor View Post
    And I mean, realistically, is there even that many players so obsessed with some kind of absolute optimisation that the changes we keep getting are actually going to satisfy them?
    I don't think that's ever been a source of complaints. The people who actually go for hyper-optimization usually enjoy when there is a lot there to hyper-optimize.

    Rather, the ones being pandered to (with little reason the rest of us can fathom/stomach) seem to chiefly complain about simple skill gap / the extent reward differs with effective effort invested: I.e., "If I hit my ABCs and dodge mechanics, I should deal basically the same damage as you (...even if my engagement, considerations, etc., are only a tenth of yours)."
    (0)

  3. #3
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Connor View Post
    Personally I’d argue we’re dangerously close to that point already. Or, dangerously close to approaching it at the very least.

    And I mean, realistically, is there even that many players so obsessed with some kind of absolute optimisation that the changes we keep getting are actually going to satisfy them?

    Like taking the way that Viper skill because it might get in the way of optimising melee combo uptime. Though I suppose that leads into another question it brings up which is “where did this ‘feedback’ even come from?” Lol.

    Personally I feel like if the devs said ‘would you rather have perfect balance, or more unique/interesting/etc job designs’, I feel like they’d be surprised with how many people would opt for the latter. Though maybe just personal bias because I’d say that’s ultimately going to be the most satisfying option. Naturally in practice it wouldn’t be so black and white (both can exist to an extent), but I think most players are more concerned with whether their job is ‘fun/interesting’ to them, rather than ‘is it going to be easy to optimise in savages’ lol (plus again, there’s nothing to say they couldn’t be both)
    Mao more concerned abouts some jobs being very unpopulars and much less played than other jobs. Is telling Mao that thems jobs not as funs as more popular jobs. Devs should be trying to find way to make unpopular jobs more funs without grindings thems down into simple things. Is does not necessarily mean more dps. Sometimes can be HOW dps is generateds that can make job more funs.
    (4)

  4. #4
    Player
    LilyPendragon's Avatar
    Join Date
    Aug 2011
    Posts
    156
    Character
    Jasnah Kohlin
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Eraden View Post
    Mao more concerned abouts some jobs being very unpopulars and much less played than other jobs. Is telling Mao that thems jobs not as funs as more popular jobs. Devs should be trying to find way to make unpopular jobs more funs without grindings thems down into simple things. Is does not necessarily mean more dps. Sometimes can be HOW dps is generateds that can make job more funs.
    People have fun with different things though. Even at its most fun, BLM was still pretty low on the player count. Compared to (imo) the least fun job in the game SMN getting a huge amount of players.

    (Even this crappy form of BLM is still the most fun job for me btw)
    (0)
    Last edited by LilyPendragon; 08-09-2024 at 04:12 PM.