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  1. #1
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Again, as long as the "challenge" in the game is team jump rope..you only have dps and a tank...with minimum heals. The design is constricting. No crowd control, no resource management, no haste, slow, whatever...it's all about mechanics with nominal healing and someone to mitigate dmg.
    (1)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,500
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ApolloGenX View Post
    Again, as long as the "challenge" in the game is team jump rope..you only have dps and a tank...with minimum heals. The design is constricting. No crowd control, no resource management, no haste, slow, whatever...it's all about mechanics with nominal healing and someone to mitigate dmg.
    That's precisely the point. People can discuss job/role design as much as they want, but unless the actual encounters involve something more interesting for the jobs than just... 'do damage and keep HP bars full', I doubt we'll ever see more value in individual and group utilities (not talking about +dps% support, which is another beast).

    Though, to be honest... it's hard even to speculate on "what ifs" because we don't know really what XIV's combat design can be pushed towards other than just those very chess-like encounter mechanics. We've seen some refreshing stuff in Arcadion, but honestly? For an expansion supposed to focus on great encounter design, I expected something new and exciting, not just their old formula executed very well.

    This probably speaks a bit on how drastic the 'job identity improvements' on 8.0 are going to be.
    (1)

  3. #3
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    I mean, this is not a minor thing like tweaking/needing/adjusting abilities. This is asking to change the entire design behind encounter/dungeon/etc building and balancing. For what? It’s not like support is really a needed thing in this game outside of minor abilities.

    You also have to remember that the devs are building this game for the candy crush /virtual Disneyland audience. Outside of savage, if they can’t put serious pressure on tanks or healers to keep the party good, why would they even fathom adding a new role type that would invite other players to criticize them not using their buffs right? This game doesn’t even differentiate damage types. We don’t have creatures weak to fire, or poison. Sleep barely works. There is no crowd control. They removed a lot of what mad wwhealers useful (protect/stoneskin) because even that was “too complicated”. Sure, there’s a facade of magic vs physical damage, but it’s very rare even that matters.

    The meme “this is a Wendy’s”, is apt. This game, nor its audience, is just not interesting in particularly hard or intricate gameplay. I love hard, complex games just like I love a good steak, but sometimes I just want a cheap burger, you know?
    (0)
    Last edited by kaynide; 08-09-2024 at 01:00 PM.

  4. #4
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by ApolloGenX View Post
    Again, as long as the "challenge" in the game is team jump rope..you only have dps and a tank...with minimum heals. The design is constricting. No crowd control, no resource management, no haste, slow, whatever...it's all about mechanics with nominal healing and someone to mitigate dmg.
    They threw out the baby with the bathwater, essentially. I have a hard time calling it an RPG at this point. Apart from a couple stats everything else has been removed.
    (0)

  5. #5
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by LilyPendragon View Post
    People have fun with different things though. Even at its most fun, BLM was still pretty low on the player count. Compared to (imo) the least fun job in the game SMN getting a huge amount of players.
    PCT has probably has had an even bigger impact on SMN. In Endwalker, SMN was the most played DPS. Now it's the second least played Magical Ranged job in raid content (fourth from the bottom overall). PCT is pretty much a direct upgrade if you don't need the extra Raise.

    I think that's the crux of the utility/dps problem. You need parity on both, ideally independently of each other. Otherwise one job just ends up dominating.
    (2)

  6. #6
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I find it kinda funny how OP says they'll take a dps job with utility all day but their main is listed as blackmage.
    (3)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  7. #7
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Saraide View Post
    I find it kinda funny how OP says they'll take a dps job with utility all day but their main is listed as blackmage.
    Saying the truth is important,

    first 10 clears for savage there is no BLM and few VPR and SAM
    Other jobs appearing because there are utility jobs (supports) who do less 2% of selfish jobs which is crazy
    (2)

  8. #8
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tunda View Post
    Saying the truth is important,

    first 10 clears for savage there is no BLM and few VPR and SAM
    Other jobs appearing because there are utility jobs (supports) who do less 2% of selfish jobs which is crazy
    What group utility do dragoon or ninja bring to the table? Just their damage buffs? That's not utility, that's just how they contribute a part of their damage. Picto is a mainstay in all early groups but not because of its utility. The group shield is nice and all but not why it was chosen in such numbers.

    I would also question why this is relevant to you in the first place. Are you a world first raider?
    (3)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  9. #9
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think it's both reasonable and essential for players to stay informed about what's happening on a world prog level even if they're not currently involved with it. Even as a mere humble PF enjoyer, you'd find that a lot of those decisions will end up influencing community attitudes towards various jobs in the long run, especially when frustration sets in from repeatedly hitting an enrage after progging through various groups. You can argue that everything is clearable with any comp, but that's not going to stop people for being selective to maximize their chances of success. Double caster did see a lot of use this tier. You could prog a fight as double raise caster to learn the mechanics and then swap out your SMN for PCT for the clear. This was an option previously as well, but I think there were historically a lot fewer skilled BLM players than there currently are skilled PCT players.

    Raid damage buffs are covered under rDPS, so I wouldn't categorize them as utility, and you'll probably confuse a lot of people if you do. People tend to muddy the discussion by discussing various other parameters that attempt to represent burst under different circumstances, but they're not entirely accurate. I think P8SP2 did a pretty good job of illustrating this last expansion with Everburn, because the jobs that pulled ahead most certainly were 'burst jobs', but I don't think any of the metrics on the other fights predicted this very well. I think a job like PCT would absolutely dominate under such conditions with alternating downtime and burst.

    PCT itself has incredible mobility (nearly 50% sprint uptime), a raidwide shield that has more value than DRK/GNB's job specific raidwide defensives on two fights (had to be brought up, sorry), and a raid heal built into its rotation. It also allows you to optimize on the fly rather than having to plan your movements in advance. This job replaces BLM. The only thing that keeps other Ranged jobs relevant in comparison is a 1% damage buff on Physical Ranged, and access to Raise on the other two casters (and you can be a SMN/PCT main if you like to cover that basis). That's likely why the SMN usage rates are so low as well, because they just get their clear on PCT instead.

    Given that the balance has been disrupted, it's probably worthwhile asking questions about what forms of utility and how much damage the various Ranged jobs should bring to the table so that they can all provide unique value.
    (2)
    Last edited by Lyth; 08-09-2024 at 09:35 PM.

  10. #10
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Lyth View Post
    I think it's both reasonable and essential for players to stay informed about what's happening on a world prog level even if they're not currently involved with it. Even as a mere humble PF enjoyer, you'd find that a lot of those decisions will end up influencing community attitudes towards various jobs in the long run, especially when frustration sets in from repeatedly hitting an enrage after progging through various groups. You can argue that everything is clearable with any comp, but that's not going to stop people for being selective to maximize their chances of success. Double caster did see a lot of use this tier. You could prog a fight as double raise caster to learn the mechanics and then swap out your SMN for PCT for the clear. This was an option previously as well, but I think there were historically a lot fewer skilled BLM players than there currently are skilled PCT players.

    Raid damage buffs are covered under rDPS, so I wouldn't categorize them as utility, and you'll probably confuse a lot of people if you do. People tend to muddy the discussion by discussing various other parameters that attempt to represent burst under different circumstances, but they're not entirely accurate. I think P8SP2 did a pretty good job of illustrating this last expansion with Everburn, because the jobs that pulled ahead most certainly were 'burst jobs', but I don't think any of the metrics on the other fights predicted this very well. I think a job like PCT would absolutely dominate under such conditions with alternating downtime and burst.

    PCT itself has incredible mobility (nearly 50% sprint uptime), a raidwide shield that has more value than DRK/GNB's job specific raidwide defensives on two fights (had to be brought up, sorry), and a raid heal built into its rotation. It also allows you to optimize on the fly rather than having to plan your movements in advance. This job replaces BLM. The only thing that keeps other Ranged jobs relevant in comparison is a 1% damage buff on Physical Ranged, and access to Raise on the other two casters (and you can be a SMN/PCT main if you like to cover that basis). That's likely why the SMN usage rates are so low as well, because they just get their clear on PCT instead.

    Given that the balance has been disrupted, it's probably worthwhile asking questions about what forms of utility and how much damage the various Ranged jobs should bring to the table so that they can all provide unique value.
    I agree, not only black mage who is suffering, VPR and SAM too
    SAM replaced by RPR and MNK
    VPR is new so everyone playing it but it can be replaced by MNK and RPR
    BLM can be replaced by PCT with more burst and utility + heals


    giving selfish DPS utility will not only break the identity but it will move DPS jobs more into homogenization, it is not only boring but also less alignment for buffs when someone die if it is 1 or 2 people duty it will be more stable
    (3)

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