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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think you'd need to look at both.

    Currently, party compositions are enforced based off of LB penalty and damage bonuses. You take additional penalty to LB generation for each violation of a standard composition that you have (i.e. solo tank, solo healer, or duplicate jobs). You gain 1% damage for each unique role you have present. Creating a combined Ranged category would mean that you could bring any combination of two out of seven Ranged jobs that you like to meet these requirements. This also would mean that jobs within this Ranged category would only need to be balanced internally against each other in terms of utility, and that you would stop penalizing jobs for bringing utility.

    A revision to the role action system would help with this as well. The current system is archaic and has a lot of genuinely strange actions that have niche functionality. For an action to be designated as a role action, it should be something that you want to remove from balance considerations, because everyone has it. Raise is a good choice for this. Right now, Raise jobs are progression jobs. They do less damage, and then you swap out to a job like PCT to meet the DPS check. At the same time, you can't really get rid of non-healer raises, because if both healers go down in casual content you need a way to get one back up again for LB3.

    Because Raise presents a balance problem, I think it would be a great candidate for a Ranged role action. That way you have standardized access to Raise and a fixed number of Raise providers, so nobody is penalized for bringing it. Just call it 'Phoenix Down', and give it a fixed recast or set number of uses depending on content difficulty. Now it doesn't influence job balance. Raid mitigation tools and % healing buffs are other things that you could standardize as well. Raid movement tools are another. Petolon is restricted for out of combat use only. What if it was a Ranged role action that provided a short duration group movement speed buff, like Expedient? Role actions allow you to incorporate really powerful effects without worrying about individual job balance, because everyone has access to them in a consistent way.

    You'd have to decide about what to do with Swiftcast and Lucid, but I think these can easily be integrated in a job specific fashion to Ranged jobs that use them.

    In short, just rework the Role Action system so that 'mandatory utility' is role dependent rather than job dependent, which removes the need to penalize individual jobs for having access to them.
    (1)

  2. #2
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    categorizing range as a support job is not a good idea..

    and I don't think would be healthy for the game..

    Machinist is great job as DPS roles.. it just need a fix on their risk and reward aspect, example PvP Machinist kit would be healthy for the job.

    After thinking about it I have these hot takes:

    1- Remove role skills: As a black mage I use swift cast only while using flare star(they can make flare start instant cast and that's it), Addle I don't use it and I don't think it is healthy for BLM to use it.
    other jobs fit more for these skills.

    2- Job gauge problem in the game:
    game just introduce new systems that overlapping with mana, Warrior rage, Monk chakra, Reaper gauges.
    these systems killing the resource management in this game.

    if we are for example introduce a "true support job" logically one of their skills is to restore party mana like Astro and I think white mage before.
    increasing mana is type of increasing not only damage but healing and tank utility.

    Removing mana regen in combat would be a solution and mana regen would be weather 123 skills or specific abilities like BLM ice phase.

    3- Add some kind of boss rage mechanic (new bar other than HP):
    some other games have the ability to increase boss rage (in this phase boss damage increase and defense decrease)
    it is like prime time for support jobs.

    4- party composition
    Light party : 2DPS/1SUPPORT/1HEALER/1TANK
    Full party : 4DPS/2SUPPORT/2HEALER/2TANK

    we can increase the difficulty for dungeons and raids in the context of increasing damage received.
    raids and dungeons need to be bigger
    (2)
    Last edited by Tunda; 08-10-2024 at 07:21 PM.

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