I know, I am trolling a bit here, since nothing really changed that would impact the healer status quo
I did notice some healers complaining, because they actually have to GCD heal there and there (well, mostly shield), especially if co-healer is weaker.
 
			
			
				Which goes back to the same discussion we all had a few hundred pages ago, about how having a role that only "feels better" when everyone else isn't performing well is still crappy design.

 
			
			
				@ Xenoviastar
As I said, the blade spell combos, Holy Spirit and Holy Circle also come packaged with a 400 potency cure when they are cast. We can technically still use Holy Spirit and Holy Circle as an instant filler later since the melee combos procs one use afterwards. We are healing ourselves past 90% HP even if we are using Requiescat properly. Hence the confusion here. But since it is about Clemency spam for clarification, sorry about the assumption if you really have no problem with the proper usage. It doesn't even come across my mind to ever use Requiescat on Clemency because we are indirectly Cure spamming ourselves doing it right anyhow.




 
			
			
				The only time I'd use Requiescat for Clememecy is around StB levels so I can pull off the enmity from whoever triggers next trash pulls. Works like a charm lmao.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."


 
			
			
				Well for healers they werent as inspired, Cataclysm healers werent bad persay but healer damage option in WoW cata was not as interesting and engaging as ARR. WoW healing however got better and better each expansion from Cata onwards in terms of adding damage options and healing, its not exactly perfect because WoW class balance is all over the place so some healers are completely shafted.


 
			
			
				Maybe if Brute Bomber opened up with 15 slams instead of just 4, so that a prepull AdloDeploy wasn't enough to cover it all, maybe then you'd have a point. Unfortunately, even in Savage, he only uses 4, AdloDeploy is enough to cover it, and so the Opener is completely uninterrupted (because the next thing he does is a 4hit TB that the tanks can easily deal with thanks to their 40%s, their 25s CDs, etc)(Of course, what's missing in the bottom part of the graphic is precisely the plethora of healing spells that are frequently used by typical players doing group content in typical groups. If the graphic didn't show only DPS spells, but showed all casts by a typical healer in typical group content, well...it would destroy the image here that intentionally misleads the viewer by omitting critical info.)
The 'omission' here is not info, it's the damage itself, omitted from the fight by SE because if it WERE in the fight, many players wouldn't be able to keep up



 
			
			
				And don't forget it isn't just the old deploy but the other healer doing stuff as well like a earthly and prepull horoscope or asylum and a lily. The only things in this whole tier that aftually reaally hirt is fusefield, the bomberian special and sword quiver in terms of healing checks.Maybe if Brute Bomber opened up with 15 slams instead of just 4, so that a prepull AdloDeploy wasn't enough to cover it all, maybe then you'd have a point. Unfortunately, even in Savage, he only uses 4, AdloDeploy is enough to cover it, and so the Opener is completely uninterrupted (because the next thing he does is a 4hit TB that the tanks can easily deal with thanks to their 40%s, their 25s CDs, etc)
The 'omission' here is not info, it's the damage itself, omitted from the fight by SE because if it WERE in the fight, many players wouldn't be able to keep up

 
			
			
				Sure and that's the main difference anyway. WOW has plenty of mechanics but it's more damage oriented versus FF where mechanics are king and even "normal" fights can have mechanics that are far more difficult in comparison versus WOW's "normal" fights.I mean I don’t think anyone in the strike or this thread in general would oppose WOW’s healing to damage distribution (the bigger problem being it just doesn’t really work with 14’s slow methodical combat)
Everyone want to heal more but people also acknowledge there is always downtime so something better than broil spam is a good thing


 
			
			
				Wow can have pretty complicated mechanics in mythic at least. But yeah in general the normal mechanics in heroic and normal mode are pretty basic in wow. But it's not like wow has no mechanics, looking into any mythic raid guide will show that.

 
			
			
				Oh, yes and the mixture of the hardest fights being hardcore number checks while having very difficult mechanics is the great epitome of encounters. Just never gets to the point of "Dodge these 50 lasers for the next 5 seconds while also dodging the rotating lasers and find that tiny safe spot in the tiny corner of the northwest part of the room" feel lol. It gets a little close sometimes though.
 
 
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			 Originally Posted by MrSigy
 Originally Posted by MrSigy
					
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