Quote Originally Posted by Supersnow845 View Post
“If you don’t “play the team game” by magically surviving an attack that will kill you because the healer died and the tank ran away you can’t be unhappy the tanks kills the boss himself”

Do you honestly hear yourself, you are basically just advocating for limitless tank agency in the encounter even at the expense of DPS who may not be at fault

If you followed your garbage logic all the way through you should be resetting if the DPS died to no fault of their own and wants to reset otherwise you are robbing the DPS of agency you so desperately want the tank to have
I know you want to create a boogeyman of the evil tank letting the DPS die, but I have had a vast amount of dungeons where both DPS and the tank survived through entire boss fights after the healer splatters themselves over and over again. Just takes a slight bit of competence to keep each other alive, through use of things like Addle, Feint, Curing Waltz, etc. And that's just on the DPS side. Drink a potion FFS.

I, and many other players are tired of having to adjust for the incompetence of players who can't do their job at the sixth level cap. This stopped being an excuse when 50 was the level cap, now that we're double that, it's sheer laziness to not understand how to play. And before anyone goes "But what about level skippers?!" Screw them. Their terrible decisions aren't my problem either. If they can't be bothered to look up information, they shouldn't have skipped.