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  1. #251
    Player
    nivada's Avatar
    Join Date
    Feb 2023
    Posts
    21
    Character
    Emilia Vondrew
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    Problem is everything is tuned around hardcore. Only non disruptive option for casual content is, as someone else suggested, implementing a failsafe that kills tanks who do this.

    SE is unfortunately not going to moderate someone even if they griefed you for a half hour.
    I think a good failsafe is a check thatt checks if tanks are only ones alive if they are every 30 or 60 seconds the boss gives out a healing down stack and a vuln stack that don't drop.

    Can't keep boss going for 20 minutes that way but can beat the boss if it is low enough.
    (4)

  2. #252
    Player
    Sivante's Avatar
    Join Date
    Jul 2024
    Posts
    150
    Character
    Sivante Si'akea
    World
    Zalera
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by nivada View Post
    I think a good failsafe is a check thatt checks if tanks are only ones alive if they are every 30 or 60 seconds the boss gives out a healing down stack and a vuln stack that don't drop.

    Can't keep boss going for 20 minutes that way but can beat the boss if it is low enough.
    Problem there is to trigger that failsafe without disabling unsynced runs or BLU runs, so the coding requirements become more restrictive.
    (6)

  3. #253
    Player
    sagacious's Avatar
    Join Date
    Apr 2022
    Location
    Ravana-gridania
    Posts
    647
    Character
    Sage Cologne
    World
    Ravana
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Puremallace View Post
    I do it all the time. We have some pretty decent self sustain but it is not some crazy thing. The guy here was probably geared with the latest stuff. It makes us look invincible lol

    We still die I promise you.
    Tank will die during MK4 your gear and power tray avail you not ....
    (0)
    sagacious

  4. #254
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by nivada View Post
    I think a good failsafe is a check thatt checks if tanks are only ones alive if they are every 30 or 60 seconds the boss gives out a healing down stack and a vuln stack that don't drop.

    Can't keep boss going for 20 minutes that way but can beat the boss if it is low enough.
    Nah, i think people should self aware, if tank think he cant solo it? Then just kill yourself, there is reason why newer dungeon border has damage ground
    (0)

  5. 08-08-2024 07:45 PM
    Reason
    .

  6. #255
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    581
    Character
    Sakura Ichijo
    World
    Omega
    Main Class
    Bard Lv 100
    Quote Originally Posted by Isala View Post
    I know you want to create a boogeyman of the evil tank letting the DPS die, but I have had a vast amount of dungeons where both DPS and the tank survived through entire boss fights after the healer splatters themselves over and over again. Just takes a slight bit of competence to keep each other alive, through use of things like Addle, Feint, Curing Waltz, etc. And that's just on the DPS side. Drink a potion FFS.

    I, and many other players are tired of having to adjust for the incompetence of players who can't do their job at the sixth level cap. This stopped being an excuse when 50 was the level cap, now that we're double that, it's sheer laziness to not understand how to play. And before anyone goes "But what about level skippers?!" Screw them. Their terrible decisions aren't my problem either. If they can't be bothered to look up information, they shouldn't have skipped.
    There are still first timers, though.
    Despite never saying that, I do have a certain sympathy for first timers and a certain level of tolerance. And personally, I'm glad if the tank can get it over with after the xth wipe while I'm dead.
    At one point you need to leave your ego behind and be glad it's over. There is always a next time.
    As far as I am concerned, the Tank who clears solo gets a comm from me. I got them too after clearing solo. Or none liekely because the others just want to leave.
    (0)
    Dawntrail is what I imagine the entire MSQ as a healer-main.

  7. #256
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,086
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by gumas View Post
    Nah, i think people should self aware, if tank think he cant solo it? Then just kill yourself, there is reason why newer dungeon border has damage ground
    They should be, yes. But many aren't and it seems DT has brought them all out of the woodwork.
    (3)

  8. #257
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    If the boss's HP is less than 15% or so, I say "go for it." Everyone else can go AFK - make coffee, do laundry, have a quickie while the tank finishes it off. At 20% or more? Just jump off and reset.

    It commonly isn't the tank's fault that the other 3 or 7 party members died. Maybe the tank feels they are being held hostage by people that don't know the mechanics.
    (0)

  9. #258
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,299
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Funny story but I did a raid with an instant death mechanic (floor removal) and the tank died like 5 times. Got too comfortable just ignoring mechanics all their life, I guess.
    (8)

  10. #259
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,453
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Shinku_Tachi View Post
    Yeah, this sorta thing sucks. The only good purpose for prolonging a fight like this is to show mechanics off to the group (I've been in a couple of groups where tanks did this and it helped).

    But yeah, there should be a rage timer or a "super tank buster" added to these fights, to keep this from happening.
    If Party exists but only the tank is left in the arena fighting a boss with over 10% health, Then boss kills tank instantly.
    (2)
    Last edited by SamSmoot; 08-09-2024 at 06:35 AM.

  11. #260
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,992
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by dspguy View Post
    If the boss's HP is less than 15% or so, I say "go for it." Everyone else can go AFK - make coffee, do laundry, have a quickie while the tank finishes it off. At 20% or more? Just jump off and reset.

    It commonly isn't the tank's fault that the other 3 or 7 party members died. Maybe the tank feels they are being held hostage by people that don't know the mechanics.
    The issue is even if the tank didnt know the mechanics and got hit, they can still survive en self heal themselves fast up, this is not possible with the other roles. When a tank can have 8 Vul stacks and still be fine, then skill has gone out of the window.
    (6)

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