As stated before, if you aren't putting in the effort to learn how to play the team game at 100, then it's your own fault when people decide to do it for you. Be a team member and contribute.
“If you don’t “play the team game” by magically surviving an attack that will kill you because the healer died and the tank ran away you can’t be unhappy the tanks kills the boss himself”
Do you honestly hear yourself, you are basically just advocating for limitless tank agency in the encounter even at the expense of DPS who may not be at fault
If you followed your garbage logic all the way through you should be resetting if the DPS died to no fault of their own and wants to reset otherwise you are robbing the DPS of agency you so desperately want the tank to have
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I know you want to create a boogeyman of the evil tank letting the DPS die, but I have had a vast amount of dungeons where both DPS and the tank survived through entire boss fights after the healer splatters themselves over and over again. Just takes a slight bit of competence to keep each other alive, through use of things like Addle, Feint, Curing Waltz, etc. And that's just on the DPS side. Drink a potion FFS.“If you don’t “play the team game” by magically surviving an attack that will kill you because the healer died and the tank ran away you can’t be unhappy the tanks kills the boss himself”
Do you honestly hear yourself, you are basically just advocating for limitless tank agency in the encounter even at the expense of DPS who may not be at fault
If you followed your garbage logic all the way through you should be resetting if the DPS died to no fault of their own and wants to reset otherwise you are robbing the DPS of agency you so desperately want the tank to have
I, and many other players are tired of having to adjust for the incompetence of players who can't do their job at the sixth level cap. This stopped being an excuse when 50 was the level cap, now that we're double that, it's sheer laziness to not understand how to play. And before anyone goes "But what about level skippers?!" Screw them. Their terrible decisions aren't my problem either. If they can't be bothered to look up information, they shouldn't have skipped.
Yes and that’s fineI know you want to create a boogeyman of the evil tank letting the DPS die, but I have had a vast amount of dungeons where both DPS and the tank survived through entire boss fights after the healer splatters themselves over and over again. Just takes a slight bit of competence to keep each other alive, through use of things like Addle, Feint, Curing Waltz, etc. And that's just on the DPS side. Drink a potion FFS.
I, and many other players are tired of having to adjust for the incompetence of players who can't do their job at the sixth level cap. This stopped being an excuse when 50 was the level cap, now that we're double that, it's sheer laziness to not understand how to play. And before anyone goes "But what about level skippers?!" Screw them. Their terrible decisions aren't my problem either. If they can't be bothered to look up information, they shouldn't have skipped.
Except you’ll find 99 tanks out of 100 when the healer dies will panic and hoard their self heals
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I know "anecdotal evidence" and all, but I've yet to find that to be true. Whether it's PLDs, WARs or GNBs, I've never had that issue. Of course, the DRK isn't going to be soloing crap anyway, cause holy crap did SE do them dirty, so that doesn't even fall under the discussion here. If two DPS are alive when the healer is dead, those DPS stay alive when the boss is dead.
I mean anecdotal evidence and all that but you can see the opinions of everyone who is here and in the other 2 threads that popped up at the same time, a large majority are definitely tilting towards you as a quality of tank that protects the DPS being a vast minority in the game and the chance of being held hostage by a tank who won’t help them isn’t worth the risk that they may get a good tank like you who is actually an effective safety net for a bad healerI know "anecdotal evidence" and all, but I've yet to find that to be true. Whether it's PLDs, WARs or GNBs, I've never had that issue. Of course, the DRK isn't going to be soloing crap anyway, cause holy crap did SE do them dirty, so that doesn't even fall under the discussion here. If two DPS are alive when the healer is dead, those DPS stay alive when the boss is dead.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I'd argue DRK is the only tank balanced in regards to the Trinity System, while the other 3 have escaped the boundaries long ago and have now led to a sense of entitlement that they no longer need to play as a team.I know "anecdotal evidence" and all, but I've yet to find that to be true. Whether it's PLDs, WARs or GNBs, I've never had that issue. Of course, the DRK isn't going to be soloing crap anyway, cause holy crap did SE do them dirty, so that doesn't even fall under the discussion here. If two DPS are alive when the healer is dead, those DPS stay alive when the boss is dead.
Last edited by Silver-Strider; 08-08-2024 at 03:06 PM.
There are still first timers, though.I know you want to create a boogeyman of the evil tank letting the DPS die, but I have had a vast amount of dungeons where both DPS and the tank survived through entire boss fights after the healer splatters themselves over and over again. Just takes a slight bit of competence to keep each other alive, through use of things like Addle, Feint, Curing Waltz, etc. And that's just on the DPS side. Drink a potion FFS.
I, and many other players are tired of having to adjust for the incompetence of players who can't do their job at the sixth level cap. This stopped being an excuse when 50 was the level cap, now that we're double that, it's sheer laziness to not understand how to play. And before anyone goes "But what about level skippers?!" Screw them. Their terrible decisions aren't my problem either. If they can't be bothered to look up information, they shouldn't have skipped.
Despite never saying that, I do have a certain sympathy for first timers and a certain level of tolerance. And personally, I'm glad if the tank can get it over with after the xth wipe while I'm dead.
At one point you need to leave your ego behind and be glad it's over. There is always a next time.
As far as I am concerned, the Tank who clears solo gets a comm from me. I got them too after clearing solo. Or none liekely because the others just want to leave.
Dawntrail is what I imagine the entire MSQ as a healer-main.
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