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  1. #91
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Holyomen View Post
    Give Paladin more HP than GLA.
    Make Holy Succor instant cast and cut the MP cost in half.
    Then give Paladin some serious Healing Potency gear and self Refresh.
    Problem solved.
    Yup that'd work.
    (2)

  2. #92
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    As much as I like to believe that SE will make proper adjustments to make both PLD and WAR happy, this will just not happen. 1.19 the Marauders ruled, 1.20 the Gladiators ruled, 1.21 the Warriors ruled, and then SE will pull the classic nerf one job instead of making another better, and we will be in 1.22 with Paladins back in the game, but people will not touch Warrior.

    I would throw suggestions on how to balance the two out, but patch date is so close that I will wait and see what happens. I truly hope that SE finds a way to bring balance to these two jobs.

    It saddens me, because during my WoW days, between a Paladin and a Warrior, you were judged based on gear/skill on tanking, not simply which class you were. Each had their own unique mix of tanking skills and methods on holding hate, but were both able to balance each other out. Like I said, gear/skill was more important than the class itself. If SE is looking at how western developers are doing things, why can't they take note on balance structure?
    (1)

  3. #93
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Akumu View Post
    The FFXIV community seems to can't function unless there is only one Tank in game and the rest as some off tank. That of course shafts people that actually enjoy the tanking role.

    WAR: Tank
    PLD: Tank

    Neither is supposed to be a "main" Tank. They each have their own style of Tanking but neither is supposed to be the "main".
    This ^^ playing as a tank and healer you can tell the differences and where one shines in its certain areas both are main tanks one is damage based one is defensive based
    (2)

  4. #94
    Player
    Dhalmel's Avatar
    Join Date
    Mar 2011
    Location
    little ala mhigo
    Posts
    1,694
    Character
    Luzaf Ephramad
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Let's just go by square's past actions
    (5)

  5. #95
    Player
    1clou's Avatar
    Join Date
    Feb 2012
    Location
    Ul'Dah
    Posts
    35
    Character
    Cloudi Strife
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Paladin and Warrior should both stay being viable tanking jobs. Warrior defense isn't an issue nor is its crazy amount of hp or amount of sustainable damage. Each class played correctly can maintain hate in either solo or group battles, but each excels in each category. Warrior for groups since it does hold hate better by being able to take only moderate damage regardless of blocking/parry and Paladin for single targets which all of you know or should.

    Paladin and Warrior abilities are fine as they are, what needs adjusting is the base groundwork stat wise on Paladin. Paladin should get an innate 15-20% damage reduction like i read in another post I read recently which sure sounds like a lot, but really it isn't. Ifrit for example just because its easy math since Warrior and Paladin take same dmg; If each class were to be hit for 800 dmg, Pld should only take 640 dmg then the additional block damage reduction(if it activates...which doesn't happen very often) As well as a HP pool of roughly 4000. Neither is outrageous by any means. Paladin does not do as much damage as a Warrior in any given situation, although paladin should take less damage and have close to the same amount of HP to make it a more reliable tank for those high level mobs.
    (1)

  6. #96
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    I would love to see pld be a better healer to DD to make close range combat a more viable option in more battles.
    (2)

  7. #97
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    they must leave the nerf thing on jobs/classes they need to buff classes to balance not make them suck in the next patch...
    (3)

  8. #98
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by YuriSan View Post
    p.s: I like bass guitars, rectangular tables, chicks in aprons and TURTLES!!!
    You like chicks in turtles? Wat.
    (1)

  9. #99
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by elreed View Post
    they must leave the nerf thing on jobs/classes they need to buff classes to balance not make them suck in the next patch...
    You can't continuously buff jobs to make up ones weakness at every opportunity, that's just bad design, makes older content weaker and less relevant, and really just makes adjustments more difficult in the future. For instance look at FFXI after the level cap was raised it threw all the game mechanics into utter chaos, because they never rectified the formulas to reflect the new level adjustment. Now rather than fixing the issue, they continuously feed the playerbase gear and skills based on these broken mechanics, and now it's a mountainous mess of problems just because they didn't try to fix the problem when it first emerged.

    As for WAR I think it's in a good place design wise. The job might stand to take a little more damage or lose it's ability to heal off AoE'd targets, but I don't think it really deserves any major tweaks or nerfs beyond simple little adjustments like those.
    (0)
    Last edited by SwordCoheir; 04-24-2012 at 03:26 AM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  10. #100
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by SwordCoheir View Post
    The job might stand to take a little more damage or lose it's ability to heal off AoE'd targets
    I agree... this would help
    (0)

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