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  1. #101
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I don't see why Warrior got so many tank abilities when jobs came out. I like being a Warrior to off tank or tank if the Paladin does die. I hate that Paladin pretty much became obsolete in everything.

    As a Warrior, I say nerf Warrior and buff up Paladin. Or take away an ability from Warrior and give it to Paladin. I mean Collusion would have been awesome for Paladin but nope, Warrior got it. le sigh
    (1)

  2. #102
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Honestly I see both incoming. WAR needs a nerf, and I say that as someone who often plays on Warrior.
    (1)

  3. #103
    Player

    Join Date
    Mar 2011
    Posts
    412
    Quote Originally Posted by Arcell View Post
    Honestly I see both incoming. WAR needs a nerf, and I say that as someone who often plays on Warrior.
    As someone who plays Warrior I say chop his head off.
    (3)

  4. #104
    Player
    Validas's Avatar
    Join Date
    Mar 2011
    Posts
    66
    Character
    Valatu Aervadd
    World
    Sargatanas
    Main Class
    Marauder Lv 48
    I just hope they realize something should be done and change something one way or another.

    /sob-story on
    PLD is my only job @50 and it sucks that as it currently stands, I almost feel embarrassed walking through Ul'Derp with a sword at my side. I don't believe in Power Leveling so I duo'd with my fiancee through leves for months and spent hundreds of thousands on gear to get where I am now.. and I can't even get into a single Ifrit run or any other high-level activity?

    PLD? {Thanks for the offer, but I'll have to pass} I played FFXI as a DRK so I understand the elitism, I just never thought it would show it's ugly head in XIV with a tank job.
    (1)
    Can We Get a toggle for that toggle?
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    You are forced to be logged off. Please be logged in again.

  5. #105
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Honestly SE could just do something simple like hey PLD you get automatic -20% damage taken! This would do 2 things. 1 it would make PLD need less healing. And 2 it would potentially allow an additional DPS be able to enter the party over 2 WHM.

    The problem from this? "WAAAAAHHHH I WAS ONE OF THE TWO WHM AND NOW MY LS DOESNT NEED MY WHM ANY MORE OMG COOKIE CUTTER BUILDS WAAAAAAAAAAHHHHHHHHHH"
    (1)
    http://mercsxiv.enjin.com/home

  6. #106
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Anybody advocating a warrior nerf is out of their mind. As it currently stands Warrior single target DPS is absolute garbage. It can't generate TP like a DRG can and it doesn't even compare to monk on single target dps. If its tanking abilities get nerfed it will always be the last choice in a party for DD and will be relegated to 'useless' status.

    Warrior thrives at the moment because it can do tanking quite well with just enough damage thrown in to make the tank more than just a simple meatshield. To me this isn't about SE overpowering something, its about SE finally balancing something properly. Warrior will never outdo a MNK on single target DPS nor will its hate generation be up to par with a (patched) Pally. Yet it can fill out both roles in a pinch respectably well.

    The real issue here is bringing Pally up to that level. I really think all that is needed at the moment is a hp boost to rival Warriors. Once this is done it will fill out a dual role purpose quite well just like War. It will be able to heal others and itself quite competently while tanking on a level akin to a warrior. The tradeoff will be do you take the extra DPS that a Warrior can bring or the relative security of having another healer around to take care of the group. Both will fill two roles and both would be welcome in any group I made if this were the case.
    (5)
    Last edited by Darkillumina; 04-24-2012 at 05:04 AM.

  7. #107
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    PLD works quite well actually, the problem is that WAR can be a hardcore DD while it tanks...

    PLD and MRD need a stronger focus on their different styles of tanking:

    WAR should be ideal for tanking large groups of weaker mobs while PLD should be a better tank for fewer, stronger mobs.

    To represent the WAR's reckless style, and to ruther separate WAR's DD and tanking roles I would like to see the following changes to Rampage:

    MRD:

    Rampage: Increases your attack speed and power while reducing your accuracy for each physical attack against you, and restores HP for each critical hit you land. Effect fades upon moving or reuse. Cannot be used simultaneously with Berserk. Recast timer changed from :10 to :30
    PLD just needs another enmity-generating tool at its disposal in order to better take hate back when it is lost.

    GLD:

    Rage of Halone Delivers a fivefold melee attack at low accuracy. Generates massive emnity when executed from behind.
    (0)
    Last edited by Zantetsuken; 04-24-2012 at 06:35 AM.

  8. #108
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Zantetsuken View Post
    PLD works quite well actually, the problem is that WAR can be a hardcore DD while it tanks...

    PLD and MRD need a stronger focus on their different styles of tanking:

    WAR should be ideal for tanking large groups of weaker mobs while PLD should be a better tank for fewer, stronger mobs.

    To represent the WAR's reckless style, and to ruther separate WAR's DD and tanking roles I would like to see the following changes to Rampage:

    MRD:



    PLD just needs another enmity-generating tool at its disposal in order to better take hate back when it is lost.

    GLD:
    I'll admit that's fair as a Warrior.
    (0)

  9. #109
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Zantetsuken View Post
    PLD works quite well actually, the problem is that WAR can be a hardcore DD while it tanks...

    PLD and MRD need a stronger focus on their different styles of tanking:

    WAR should be ideal for tanking large groups of weaker mobs while PLD should be a better tank for fewer, stronger mobs.

    To represent the WAR's reckless style, and to ruther separate WAR's DD and tanking roles I would like to see the following changes to Rampage:

    MRD:



    PLD just needs another enmity-generating tool at its disposal in order to better take hate back when it is lost.

    GLD:
    WAR has enough acc problems, thank you. Acc penalty would render using Rampage useless. Using it would LOWER WAR's enmity generation, I would never use it. Also, going back to the "fading upon moving" would be retarded with the amount of moving tanks have to do to avoid TP moves from bosses.

    WAR has to remain a tank. Making WAR only a DD would require total revamp of the class. Here's why: WARs' damage dealing abilities are not on par with other DD classes (MNK/DRG/BLM). WARs don't have ANY abilities that reduce their enmity gain, thus making them unable to deliver similar damage compared to other DD classes without pulling hate.
    (0)

  10. #110
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zantetsuken View Post
    WAR should be ideal for tanking large groups of weaker mobs while PLD should be a better tank for fewer, stronger mobs.
    I'm pretty sure this'll cause problems down the road, as it is "Fodder tank vs boss tank". Niche design is bad enough for DPS, and it's even worse when applied to tanks.

    To represent the WAR's reckless style, and to ruther separate WAR's DD and tanking roles I would like to see the following changes to Rampage: Increases your attack speed and power while reducing your accuracy for each physical attack against you, and restores HP for each critical hit you land. Effect fades upon moving or reuse. Cannot be used simultaneously with Berserk. Recast timer changed from :10 to :30
    I'd vote against reducing accuracy and more towards increasing damage taken or reducing something else.

    I may be for it if the acc reduction is a set amount and is a percentage instead of a flat number. Leaving the reduction as a flat number would make accuracy a hot commodity for gearing WAR and allows one to circumvent the design by stacking accuracy. Then again, reducing accuracy messes with the intent behind the ability.
    Quote Originally Posted by DeadRiser View Post
    I don't see why Warrior got so many tank abilities when jobs came out. I like being a Warrior to off tank or tank if the Paladin does die. I hate that Paladin pretty much became obsolete in everything.
    I'd rather both be equal in tanking and be acceptable choices for the tank role. If Lina Lux the Warrior and Duelle Urelle the Paladin can tank the content at a similar capacity, and Lina Lux is on when invites are going out, then Lina should get the spot. Not get told "sorry, we're waiting for Duelle to log on because he's a PLD".
    (0)
    Last edited by Duelle; 04-24-2012 at 07:06 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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