and arms length also slower enemy the strike itI have tried doing smaller pull but that will make other party members very angry and party members start rush ahead without me.
I use reprisal all the time and i mostly use arm's length against boss knockback and draw-in effects.
I mostly played as paladin and i always spread out mitigation cooldowns depending on situation but i still have very hard time staying alive and in any content where i can use clemency healing skill, i have to use it all the time to keep my self alive when healing from expiacion/imperator combo and holy sheltron is not enough to keep me alive.
Currently my paladin is at level 100 with item level at 696.
Arm's Length on a boss isn't helpful as the vast majority are immune to slow.
What you have to remember is, the damage 'reduction' from Arm's Length is the fact the damage comes out slower, so the damage per second you are taking is lower, which makes it easier to heal though. What it does not do though is reduce the incoming damage from a single attack.
Is this a troll post?
I don't think it's healers fault that i have hard time staying alive as tank when i do see them heal me all the time.Then blame your healer. You are doing nothing wrong. I could heal you even if you do no mitigation, if your healer rather deals damage even if you use mitigation and you still die, it is his fault. Some healer are greedy with damage, if they see you use clemency, it is like a sign for them to not heal you, because you seem newbie then, that you rather heal yourself than to deal damage. Only heal yourself when you drop under 25%.
Wait a few secs of damage before you use a mitigation buff, so you drop under 80% HP at least. Then you can use sentinel, that is usually enough for 10s and your holy sheltron etc. After you could rampart + another tiny one like reprisal, if you are still dropping and mobs above 50% then add arms length or bulwark. If mobs still above 50% after you had 30-35s of mitigation, then your damage dealers probably underperform, tell them to aoe if you notice they do single target... Pop hallowed ground and pull 1 pack less next pull unless it is getting easier.
Food gives you around 10% more HP. Using arms length on boss is fine but if mobs hit hard keep it for them. Usually boss damage is not high.
When i pull group of enemies i use total eclipse and prominence AoE combo, then i use reprisal (if i don't forget t use it), rampart and bulwark skills, after that i do the requiescat / imperator combo when the divine magic mastery II trait is active.
I use sheltron / holy sheltron + sentinel guardian when i need reduce lots of incoming damage to me and i use sheltron / holy sheltron a lot.
I start using clemency when my HP is around 10-20% while fighting group of enemies or boss and only time i use clemency when my HP is around 20-40% is when boss is almost done with tank buster that could kill me even having 2-4 damage mitigation skills active.
In certain rare situations i use hallowed ground if i see that is only option to keep me alive.
I don't use food buffs when my culinarian is only at level 65 and i really don't like crafting that much.
I don't buy foods from market board when most of them are very expensive and what i have seeing all foods i can buy with gil from NPC have quite low buffs.
Honestly I can kinda relate. I like playing Paladin sometimes but I get worried that I'm going end up on some international blacklist of ‘worst players of all time’ lol. I just like Clemency and Divine Veil don’t judge me lol
First, Lets cover the food thing. Market board food is pretty cheap unless you are buying the newest current food, you can still use last tiers food. Vegetable soup is already cheap, and i'm on maduin which is an overpriced server currently. This makes a large difference in hp pool. Sending 2 battle retainers out for an hour farming mats to sale, after 3 hours u can buy a stack or two of food.
Second, your waiting till after u do combos to pop mits, you should use holy shelltron as u grab the lost mob group. Then reprisal, sentinel, rampart second, while doing your combo, while doing your combo, all mits are ogcd's so u can use them between skills. You shouldn't be waiting 4 gcd's to use a mit. If your hp gets too low use hollowed ground. That is your best mit do not disregard it, Tank invulns don't have to be an oh crap button, they can and are often used regularly on mob pulls. By the time it wears a good chunk of mobs should be mostly dead. Also dont forget like others mentioned arms length also slows the mobs, so thing about when your using it. its best to stack with your lighter mits.
When I pld I use hallowed ground as my first mitigation once I loose about 50- 70% of my hp during a pull and use no other mit b4 it. That way its up for as many pulls as possible since its a complete invuln.
Don't forget passage of arms, it gives a 100% block rate while using it and even if you use it then immediately do something else you get 1 tic of or protection, essentially one round of autos. You can hold it for longer if feel the need to, just pop a holy sheltron first, and then use this and u will take vary little damage, I rarely do more than pop it and brake it right away cause that 1 round does a good chuck of mitigation early in a pull. but if u feel the need to holding it for another tic its still strong.
Third, what is your healer, WHM's strongest heal is benediction, which they want to use when your hp is low. Most good whm's will let your hp drop extremely low for their first heal so they can bene you. Astro also has heal's that do the most healing when you are below 30 or 35% hp. So an ast will also let your hp fall low so they can use those heals.
Your hp shouldn't ever be that low on boss fights unless your getting hit by mechs and getting vuln stacks, and majority of dungeon bosses don't need more than a holy sheltron for the tank busters. Most wont even brake a drk's tbn. You shouldn't have 2-3 mits up at a time against a boss, and make sure you aren't using your big mits towards the end of a boss fight to make sure u have them for trash.
In server where i play the Vegetable soup currently cost +1200 gil each in market board and for me it's quite expensive for single group content run when amount of gil i get for each day is very low.First, Lets cover the food thing. Market board food is pretty cheap unless you are buying the newest current food, you can still use last tiers food. Vegetable soup is already cheap, and i'm on maduin which is an overpriced server currently. This makes a large difference in hp pool. Sending 2 battle retainers out for an hour farming mats to sale, after 3 hours u can buy a stack or two of food.
Second, your waiting till after u do combos to pop mits, you should use holy shelltron as u grab the lost mob group. Then reprisal, sentinel, rampart second, while doing your combo, while doing your combo, all mits are ogcd's so u can use them between skills. You shouldn't be waiting 4 gcd's to use a mit. If your hp gets too low use hollowed ground. That is your best mit do not disregard it, Tank invulns don't have to be an oh crap button, they can and are often used regularly on mob pulls. By the time it wears a good chunk of mobs should be mostly dead. Also dont forget like others mentioned arms length also slows the mobs, so thing about when your using it. its best to stack with your lighter mits.
When I pld I use hallowed ground as my first mitigation once I loose about 50- 70% of my hp during a pull and use no other mit b4 it. That way its up for as many pulls as possible since its a complete invuln.
Don't forget passage of arms, it gives a 100% block rate while using it and even if you use it then immediately do something else you get 1 tic of or protection, essentially one round of autos. You can hold it for longer if feel the need to, just pop a holy sheltron first, and then use this and u will take vary little damage, I rarely do more than pop it and brake it right away cause that 1 round does a good chuck of mitigation early in a pull. but if u feel the need to holding it for another tic its still strong.
Third, what is your healer, WHM's strongest heal is benediction, which they want to use when your hp is low. Most good whm's will let your hp drop extremely low for their first heal so they can bene you. Astro also has heal's that do the most healing when you are below 30 or 35% hp. So an ast will also let your hp fall low so they can use those heals.
Your hp shouldn't ever be that low on boss fights unless your getting hit by mechs and getting vuln stacks, and majority of dungeon bosses don't need more than a holy sheltron for the tank busters. Most wont even brake a drk's tbn. You shouldn't have 2-3 mits up at a time against a boss, and make sure you aren't using your big mits towards the end of a boss fight to make sure u have them for trash.
I'm trying selling all kind of materials from 2.0 to 7.0 but most of them don't sell that well even i set same as lowers price or few gils lower.
I'm not waiting when i'm used my full DPS rotation, i only use total eclipse and prominence AoE combo to get aggro of the group of enemies then i start using 2-4 migitation skills.
If i use 2-4 migitation skills before i use total eclipse and prominence AoE combo to get aggro of the group of enemies then i will lose aggro instantly and ended killing my party members.
I know hallowed ground is the best migitation skill but due to very long cooldown, i use it when i'm 100% sure that i will die when fighting group of enemies and last time when i used hallowed ground on wall to wall pull while i had less then 30% HP left , the healer got very angry and started yell at me that i wasted hallowed ground.
I use passage of arms only on certain boss mechanics when i don't want waste it on wall to wall pulls and make other party members very angry at me for wasting passage of arms on wall to wall pulls
Ever since early access of patch 7.0, i almost always ended up having low HP on boss fights, even i don't get hitted my boss mechanics, i use 2-4 migitation skills on tank busters and i use self sustain dps combo.
You will not be punished by the Devs for not being "good" at the game.
Don't stack you mitigations, stagger them. Only use the next once the first wears off.
Don't worry about food in expert dungeons, it isn't worth it.
And, just to check, make sure you have repaired your gear.
What tank are you playing OP? Have you tried playing WAR or PLD?
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