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  1. #21
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    The only thing I notice that might be off for you is stacking too much mitigation together, Undead. Other than that, your description seems to point out that the healers might need to refine their spell usage to keep you up.

    From my WHM example, Cure spam won't be sufficient. They should be starting with Holy stun spam, with Assize, Regen, Afflatus Solace and / or Tetragrammaton to supplement heals in between the stun casts. If the enemies are still all alive after the enemies are stunned 3 times, the WHM should start throwing out the Asylum bubble or their Temperance angel wings afterwards. Just one at a time though for those 2 cooldowns. In most cases, the DPS in the groups I was in kills most of the little guys after the stun spam, so I don't usually need those 2 major cooldowns with 3 enemies left. Although the Afflatus spells, Assize and Tetragrammaton should definitely be used no matter what.

    For the AST case, you should 100% expect to see card buffs thrown your direction to mitigate your damage taken. The Bole tree for 10% reduction. The Spire lightning bolt for a barrier. The Ewer water jug for a heal over time HoT. And the Arrow for increasing heals you receive from ... mostly their Aspected Benefic HoT. They also have a short cooldown that looks like an orange-ish Celestial Intersection in addition to the Spire. All of this together tends to keep the tanks up decently well at the start and I have rarely needed to use Synastry or Neutral Sect on the tanks yet leveling from 90 - 100. Although I do use the Earthly Star regularly since that one does mass AoE damage and heals. I will have to get used to Macrocosmos a bit more since that one also does AoE damage and heals. As another said, Essential Dignity works like Tetragrammaton as an oGCD heal except it gets higher potency when the target is around 30% HP.

    From your end, you should only be stacking 2 at most if it's your Holy Shelltron minor cooldown as one. Rampart and Sentinel tend to be the major cooldowns used one at a time throughout the pull. Reprisal and Arm's Length are some minor cooldowns that can be used later after using one of those major cooldowns. Arm's Length inflicts a Slow to trash enemies who hit you and this can reduce auto attack damage more than you think.
    (2)
    Last edited by Tigore; 08-06-2024 at 02:49 AM. Reason: Extra "s" was present on one of the "Arm's Length" words

  2. #22
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,201
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mikey_R View Post
    Don't stack you mitigations, stagger them. Only use the next once the first wears off.
    I wouldn't wait exactly until they run out, especially with Arm's Length which needs time to apply. You might end up eating an entire set of autos with no mitigation, creating a rather spiky damage curve and I've seen bad healers struggle to play catch-up.

    A few more things, don't sit on Hallowed Ground in trash pulls. It's 10 seconds of complete invulnerability and you can easily get two uses out of a dungeon.
    If you get a WHM as your healer, watch whether or not they're casting Holy and when they do it. It's another ~7 seconds of no incoming damage and using your mitigation during it just wastes a majority of it's uptime.
    (1)

  3. 08-05-2024 01:29 PM

  4. #23
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    557
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    have you tried to small pulls then getting use to it? are you using arm length and reprisal? with tank?
    Probably because brain donors been tossing around the notion that single pulls is "lethargic gameplay" and thus against ToS to the point where they will run off to pull more packs; so the tank either tanks everything which they are not enjoying doing..or stops playing tank.
    (2)

  5. #24
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    557
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Quote Originally Posted by UNDEAD10000 View Post
    I don't think it's healers fault that i have hard time staying alive as tank when i do see them heal me all the time.

    When i pull group of enemies i use total eclipse and prominence AoE combo, then i use reprisal (if i don't forget t use it), rampart and bulwark skills, after that i do the requiescat / imperator combo when the divine magic mastery II trait is active.
    I use sheltron / holy sheltron + sentinel guardian when i need reduce lots of incoming damage to me and i use sheltron / holy sheltron a lot.

    I start using clemency when my HP is around 10-20% while fighting group of enemies or boss and only time i use clemency when my HP is around 20-40% is when boss is almost done with tank buster that could kill me even having 2-4 damage mitigation skills active.
    In certain rare situations i use hallowed ground if i see that is only option to keep me alive.

    I don't use food buffs when my culinarian is only at level 65 and i really don't like crafting that much.

    I don't buy foods from market board when most of them are very expensive and what i have seeing all foods i can buy with gil from NPC have quite low buffs.
    Do you always run with the same people?

    I ask because generally if a pull takes too long or a poor healer heals you then your going to be in a hurt unit. As a paladin do not undersell/be affraid of using Clemency now and then to top yourself off (only under instant cast) generally I open up with aoe combo and Rampart - sneaking in Sheltron. Once Sheltron drops off feel free to toss in reprisal. Also make sure your dodging AOEs as those will peel you fast and use your stuns.
    (1)

  6. #25
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    162
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by UNDEAD10000 View Post
    mostly played as paladin and i always spread out mitigation cooldowns depending on situation but i still have very hard time staying alive and in any content where i can use clemency healing skill, i have to use it all the time to keep my self alive when healing from expiacion/imperator combo and holy sheltron is not enough to keep me alive.

    Currently my paladin is at level 100 with item level at 696.
    With this level and ilvl, if you're properly spreading mitigation and using your confiteor combo and still dying then it's the healer's fault
    Do use Arm Length outside of knockbacks tho that helps too

    Also no you cannot be banned for that

    Quote Originally Posted by UNDEAD10000 View Post
    If i use migitantion skills one at a time then i will die for sure in any pull and most of time i have to use at least 2 migitantion skills on pulling group of enemies to even have small chance to stay alive.

    I always keep my gear repaired and i repair my gear before i queue for group content.
    using 2 mits is okay, especially pairing sheltron with something else

    in dungeons I do Sheltron on CD + Guardian + late Reprisal on first pack
    and Sheltron on CD + Arms Length + Rampart + late Reprisal + late Bulwark on 2nd pack

    Can even add Divine Veil on top of that

    If your healer can't handle THAT at i696 then they have an issue

    You can get a better ring now with Normal Raids so itll help boost your ilvl aa lot and get rid of that 660 ring
    (1)
    Last edited by EponaTBHSMH; 08-05-2024 at 08:36 PM.

  7. #26
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    903
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ayan_Calvesse View Post
    Probably because brain donors been tossing around the notion that single pulls is "lethargic gameplay" and thus against ToS to the point where they will run off to pull more packs; so the tank either tanks everything which they are not enjoying doing..or stops playing tank.
    wow I am surprised someone knows forcing people to do something they do not want is against ToS.


    but on all matter I just think people need to just learn how to be chill as a healer main if the tank small pulls I will not go further to force them I will do my healer job while looking around for potential Gpose location
    (3)

  8. #27
    Player
    revan08566's Avatar
    Join Date
    Oct 2023
    Posts
    15
    Character
    Rasho Iteya
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tigore View Post
    From your end, you should only be stacking 2 at most if it's your Holy Shelltron minor cooldown as one. Rampart and Sentinel tend to be the major cooldowns used one at a time throughout the pull. Reprisal and Arms's Length are some minor cooldowns that can be used later after using one of those major cooldowns. Arm's Length inflicts a Slow to trash enemies who hit you and this can reduce auto attack damage more than you think.
    This sums it up. As someone explained it to me once, the goal isn't to mitigate as much as possible all at once, it's to spread the damage out evenly over time so that it is predictable for the healer. Using too many at once will cause issues after they start to expire. It is less likely that OP got all the bad healers and more likely that OP needs to make some adjustments. Also, OP should be comfortable going below 50% damage without worrying too much.
    (1)

  9. #28
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    leveling dungeons *usually* hit harder than cap dungeons, so wall to wall pulls will be rougher. some ppl arent rdy for that. (various dungeons are the exception to this)
    you need updated gear, or above, usually (sometimes not)
    your healer needs updated gear usually (sometimes not)
    those 3 factors alone make a MASSIVE difference in difficulty.

    next up, the most forgotten 4th step... the DPS need to actually kill the mobs before youre out of cooldowns...
    sometimes they dont have updated gear, and or arent doing their rotations right, and the healer and tank start blaming eachother.

    suggestions;
    (1) stick to trust NPCs until max level, where its usually easier to stay alive ignore this, i see you mean Lv100
    (2) 2 different styles of mitigation rotation;
    1st pull use your 40%(30%) mit
    after it wears off;
    then rely on weaker ones like reprisal, then also including your short 25s mitigation with/after(sheltron, TBN, etc)
    2nd pull use arms length+rampart (this will be roughly 40%)
    then rely on weaker ones like reprisal, then also including your short 25s mitigation with/after(sheltron, TBN, etc)

    alternative option;
    1st pull use your jobs short CD+ rampart
    2nd pull use your jobs short CD+ arms length
    after the initial CDs wear off, weave in other weaker CDs like low blow and reprisal (low blow is equal to 1 out of X, where X is the number of enemies pulled. so if you pull 6 mobs, and you stun one for 5 seconds, then thats roughly a 16.6% mitigation)
    saving the 40% for bad situations.

    you can also save your invuln, or you can designate it for the start of a pull as well (i use a macro to tell my healer the next pack of mobs im going to use it, so they know not to bother healing until it wears off)

    *edit: seeing more of the thread, i have a better idea what your situation is. make sure to use sprint a second before u aggro the 1st pack. so u dont get hit on the way to the 2nd pack. focus on the CDs more than your dps. thats not to say u can focus a tad on clean up after ur in position have have your 1st CD up. also dodge AoEs to lower dmg, some tanks get lost in the UI and forget in large pulls. you started with weak mitigation, when its best to start with strong mitigation. the time it should take to finish a trash pack, the mobs should be almost dead, or a few are dead, by the time your 2nd set of CDs wear off. (strong mit, then weak paired)

    Dont use clemency on trash packs if possible, it can make the healer choose to prioritize DPS over healing u, thinking ur going to heal yourself. but if u do, save it for the tail end of a fight that might be dragging on a bit too long, and all you have left is low blow for mitigation.
    (2)
    Last edited by Claire_Pendragon; 08-06-2024 at 01:10 AM.
    CLAIRE PENDRAGON

  10. 08-06-2024 01:33 AM

  11. #29
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    162
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by UNDEAD10000 View Post
    I know enemies hit harder in leveling dungeons and even i try pull smaller groups of enemies but that always cause other party member become very angry at me and they always start rush ahead without me.

    Currently to get single full set of item level 720 gear takes me at least 3 months and i know i should aim for item level 730 gear but i fear getting banned for not doing every savage run perfectly even on my first try, which is also main reason why i have never done savage content in group since very first savage raids got added to the game.

    I have tried not to use clemency on wall to wall pulls but mostly i die.
    Again, if you are dying or having to use Clemency while using your mitigation like I or Claire Pendragon described: you have a bad healer and its not your fault at all

    Also no you cannot get banned for not doing savage perfectly
    (2)

  12. #30
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by UNDEAD10000 View Post
    full set of item level 720 gear takes me at least 3 months
    u wont need that gear, 700 is more than enough, and 710 will make it real easy. 720 is beyond overkill.

    Quote Originally Posted by UNDEAD10000 View Post
    i fear getting banned for not doing every savage run perfectly even on my first try, which is also main reason why i have never done savage content in group since very first savage raids got added to the game.
    no one should go into savage thinking they are getting the clear. its all about dying 200 times, and then finally getting a clear. but if u were on my server id just bring ya to my groups, so u can see its honestly easier than u think (i find it easier than EXs)
    (2)
    CLAIRE PENDRAGON

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