
Originally Posted by
Urielparadox
First, Lets cover the food thing. Market board food is pretty cheap unless you are buying the newest current food, you can still use last tiers food. Vegetable soup is already cheap, and i'm on maduin which is an overpriced server currently. This makes a large difference in hp pool. Sending 2 battle retainers out for an hour farming mats to sale, after 3 hours u can buy a stack or two of food.
Second, your waiting till after u do combos to pop mits, you should use holy shelltron as u grab the lost mob group. Then reprisal, sentinel, rampart second, while doing your combo, while doing your combo, all mits are ogcd's so u can use them between skills. You shouldn't be waiting 4 gcd's to use a mit. If your hp gets too low use hollowed ground. That is your best mit do not disregard it, Tank invulns don't have to be an oh crap button, they can and are often used regularly on mob pulls. By the time it wears a good chunk of mobs should be mostly dead. Also dont forget like others mentioned arms length also slows the mobs, so thing about when your using it. its best to stack with your lighter mits.
When I pld I use hallowed ground as my first mitigation once I loose about 50- 70% of my hp during a pull and use no other mit b4 it. That way its up for as many pulls as possible since its a complete invuln.
Don't forget passage of arms, it gives a 100% block rate while using it and even if you use it then immediately do something else you get 1 tic of or protection, essentially one round of autos. You can hold it for longer if feel the need to, just pop a holy sheltron first, and then use this and u will take vary little damage, I rarely do more than pop it and brake it right away cause that 1 round does a good chuck of mitigation early in a pull. but if u feel the need to holding it for another tic its still strong.
Third, what is your healer, WHM's strongest heal is benediction, which they want to use when your hp is low. Most good whm's will let your hp drop extremely low for their first heal so they can bene you. Astro also has heal's that do the most healing when you are below 30 or 35% hp. So an ast will also let your hp fall low so they can use those heals.
Your hp shouldn't ever be that low on boss fights unless your getting hit by mechs and getting vuln stacks, and majority of dungeon bosses don't need more than a holy sheltron for the tank busters. Most wont even brake a drk's tbn. You shouldn't have 2-3 mits up at a time against a boss, and make sure you aren't using your big mits towards the end of a boss fight to make sure u have them for trash.