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  1. #31
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by UNDEAD10000 View Post
    Today i will stop playing tank (i mostly played as paladin) completely because now i started fear getting banned for being bad tank when i have always hard time staying alive as tank in any group content.

    Using self sustain skills and mitigation skills won't help either when once i used them and their effect is gone i 99% of time die on wall to wall pulls and boss fights in any content.
    This feels suspicious to me. Staying alive during a double-pull is a legitimate test of skill and teamwork for both the tank and the healer, so that's easy to believe. But the part about boss fights...I'm respectfully scratching my head. Do you have trouble staying alive as other roles as well? Because of all the roles, tank has the easiest job surviving in a normal mode boss fight due to their innate durability.

    That being the case, I'd like to hear more about what's happening when you're dying in dungeon boss fights as a tank.

    Though even without additional information, you're not going to get banned for being bad at the game. That's nothing you need to worry about.
    (2)

  2. #32
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    This feels suspicious to me.
    w/o input from OP, i can only speculate. Maybe she means that she dies in any content, be it from trash or bosses. This includes trials, or bosses, but nott EVERY boss. (including some dungeon bosses like the one from deadwalk, as a tank myself, on terrible internet, i usually die near the end, when the boss checks to see if u have a cat head/vuln up, and insta kills u regardless of mitigation/hp. (happens when the boss is roughly at 5%-10% hp left)
    (0)
    CLAIRE PENDRAGON

  3. 08-07-2024 12:23 AM

  4. #33
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    162
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by UNDEAD10000 View Post
    In any of Dawntrail dungeons i mostly ended up dying on those bosses unavoidable attacks
    You play with abysmal healers, if that really happens
    (1)

  5. #34
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by UNDEAD10000 View Post
    In any of Dawntrail dungeons i mostly ended up dying on those bosses unavoidable attacks or when unable to avoit getting hit by boss mechanics and i'm not fast enough to use those migitation and self sustain skills before next hit that kills me.

    I stopped playing as healer over 6 weeks ago when i got tired of the spamming single DPS skill 90% of time style of gameplay.

    As DPS i mostly die on bosses unavoidable attacks or when doing wall to wall pulls where tank dies and group of enemies attack me.

    I did start fear getting banned for being bad tank when i was doing level 50 dungeon where i almost died on every pull and healer started using rescue to pull me to next group of enemies every time when i didn't do full wall to wall pulls.
    Thanks for the context!

    Nothing you've described about your performance here strikes me as "bad". Everyone gets hit by mechanics sometimes, especially when you're still learning the fights. You're definitely not a super high-end tank who's playing optimally, but the overwhelming majority of players aren't either. So I would enthusiastically encourage you to relax about your skill level; you're doing fine!

    From what you've said here, it sounds like the primary cause of your deaths is that you aren't getting enough healing. So if anyone in your groups is lacking in skill, its your healers. Even if you don't use ANY mitigation on a normal boss fight, your healer should still be able to keep you up without much difficulty; that's the entire reason why healers spend 90% of their time casting Stone, because the healing part of the job is so trivial.

    To be fair, maybe the rest of your team is getting hit by mechanics and needs extra healing, which makes healing more complex and urgent. Or maybe the healers are still learning their job or the fights. Regardless, it's fine to make mistakes, it's fine to fail, and it's even fine to just be unskilled at the game. Plenty of people are unskilled at FF14, and they deserve to have a good time too. The only reason I bring up the skill level of your healers is to reassure you that your skill level is not the root cause of the issue here. So please, be at peace.

    So since the overall issue is that you aren't getting the healing you need, my recommendation to you is to just keep the Clemency button within reach. If your healers aren't topping off your life every time you get hit in a boss encounter, take some time out of your 1-2-3 comboing to do it yourself. Not only will this help keep you alive, but it will indicate to any healer who's paying attention that you're not feeling safe, which may encourage them to step up their healing efforts instead of trying to squeeze out an extra cast of Stone; I know that if I saw my tank use Clemency, my protective instincts would kick into overdrive and they would be topped off ASAP for the rest of the run.


    Also, if your healer is using the Rescue ability to drag you into more enemies than you want to fight, understand that that is not normal behavior. All you should have to do is ask them not to do that. And then if they do it again, that's considered harassment, and you can report them. Remember: you never have to bite off more than you can chew, so communicate with your party and let them know what you are and aren't comfortable with. That way you can learn and improve at a pace that works for you.
    (0)

  6. #35
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    562
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    wow I am surprised someone knows forcing people to do something they do not want is against ToS.


    but on all matter I just think people need to just learn how to be chill as a healer main if the tank small pulls I will not go further to force them I will do my healer job while looking around for potential Gpose location
    It still boggles me that people are of that mind but some folks are just not wanting to take the dungeon at pace it seems.
    (0)

  7. #36
    Player
    RinaB's Avatar
    Join Date
    Dec 2019
    Posts
    383
    Character
    Lily Jun
    World
    Seraph
    Main Class
    Dark Knight Lv 100
    Not sure if it's been mentioned but tanks and healers are a lot more reliant on having the best possible gear for their current content due to the roles they play. I would really give your gear and materia a second look if you're getting melted right away. People have already mentioned understanding your mits but I can't stress the gear aspect enough. On a side note some dungeons just really hit harder then others. I find the 65, 75, 85 etc hit really hard. Malikahs well is a 78 and has some really rough pulls if you go wall to wall. My point is just understanding content as well and how hard you're going to be getting hit on certain pulls. The 99 dungeon is also a prime example of the first wall to wall pull being pretty rough unless you have a good healer and use all of your mits properly.
    (0)

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