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  1. #11
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,610
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Commander_Justitia View Post
    Using arms length on boss is fine but if mobs hit hard keep it for them. Usually boss damage is not high.
    Arm's Length on a boss isn't helpful as the vast majority are immune to slow.

    What you have to remember is, the damage 'reduction' from Arm's Length is the fact the damage comes out slower, so the damage per second you are taking is lower, which makes it easier to heal though. What it does not do though is reduce the incoming damage from a single attack.
    (3)

  2. #12
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    676
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Is this a troll post?
    (6)

  3. 08-05-2024 12:42 AM

  4. #13
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,364
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Honestly I can kinda relate. I like playing Paladin sometimes but I get worried that I'm going end up on some international blacklist of ‘worst players of all time’ lol. I just like Clemency and Divine Veil don’t judge me lol
    (1)

  5. #14
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by UNDEAD10000 View Post
    I don't use food buffs when my culinarian is only at level 65 and i really don't like crafting that much.

    I don't buy foods from market board when most of them are very expensive and what i have seeing all foods i can buy with gil from NPC have quite low buffs.
    First, Lets cover the food thing. Market board food is pretty cheap unless you are buying the newest current food, you can still use last tiers food. Vegetable soup is already cheap, and i'm on maduin which is an overpriced server currently. This makes a large difference in hp pool. Sending 2 battle retainers out for an hour farming mats to sale, after 3 hours u can buy a stack or two of food.

    Second, your waiting till after u do combos to pop mits, you should use holy shelltron as u grab the lost mob group. Then reprisal, sentinel, rampart second, while doing your combo, while doing your combo, all mits are ogcd's so u can use them between skills. You shouldn't be waiting 4 gcd's to use a mit. If your hp gets too low use hollowed ground. That is your best mit do not disregard it, Tank invulns don't have to be an oh crap button, they can and are often used regularly on mob pulls. By the time it wears a good chunk of mobs should be mostly dead. Also dont forget like others mentioned arms length also slows the mobs, so thing about when your using it. its best to stack with your lighter mits.

    When I pld I use hallowed ground as my first mitigation once I loose about 50- 70% of my hp during a pull and use no other mit b4 it. That way its up for as many pulls as possible since its a complete invuln.

    Don't forget passage of arms, it gives a 100% block rate while using it and even if you use it then immediately do something else you get 1 tic of or protection, essentially one round of autos. You can hold it for longer if feel the need to, just pop a holy sheltron first, and then use this and u will take vary little damage, I rarely do more than pop it and brake it right away cause that 1 round does a good chuck of mitigation early in a pull. but if u feel the need to holding it for another tic its still strong.

    Third, what is your healer, WHM's strongest heal is benediction, which they want to use when your hp is low. Most good whm's will let your hp drop extremely low for their first heal so they can bene you. Astro also has heal's that do the most healing when you are below 30 or 35% hp. So an ast will also let your hp fall low so they can use those heals.


    Your hp shouldn't ever be that low on boss fights unless your getting hit by mechs and getting vuln stacks, and majority of dungeon bosses don't need more than a holy sheltron for the tank busters. Most wont even brake a drk's tbn. You shouldn't have 2-3 mits up at a time against a boss, and make sure you aren't using your big mits towards the end of a boss fight to make sure u have them for trash.
    (3)

  6. 08-05-2024 02:55 AM

  7. #15
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    You will not be punished by the Devs for not being "good" at the game.
    (2)

  8. #16
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,610
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by UNDEAD10000 View Post
    I'm not waiting when i'm used my full DPS rotation, i only use total eclipse and prominence AoE combo to get aggro of the group of enemies then i start using 2-4 migitation skills.
    Don't stack you mitigations, stagger them. Only use the next once the first wears off.

    Don't worry about food in expert dungeons, it isn't worth it.

    And, just to check, make sure you have repaired your gear.
    (3)

  9. #17
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,422
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    What tank are you playing OP? Have you tried playing WAR or PLD?
    (1)

  10. 08-05-2024 03:50 AM

  11. #18
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,610
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    At this point I want to know what your gear is as that is absolutely not the case. Take it from a career PLD.
    (2)

  12. #19
    Player
    Stigs's Avatar
    Join Date
    Jul 2024
    Posts
    7
    Character
    Asvel Venner
    World
    Halicarnassus
    Main Class
    Blacksmith Lv 72
    A few factors to consider:

    Dawntrail has some of the hardest hitting trash pulls we've had in a long while. It is possible you are playing correctly and the average healer still can't keep up.

    A lot of people save Hallowed Ground for if they're about to die. However, if I know a certain pull does a lot more damage than the rest of the dungeon (the second trash pull in Doma Castle, for instance), I will use it (HG) once I've grabbed all the enemies and they've caught up to me to get aoe'd down. You might wait if you have a whm, because Holy spam will reduce the overall value of your invuln, but I generally just pop it either way. The value of doing this kind of depends on your total dps. A lot of pulls have enemies with lower HP and higher HP. Popping HG at the start allows you to nullify the part of the pull where you will take the most damage: the start. If the smaller enemies are dead by the time it wears off, you've saved your healer a very large amount of work.

    Food gives you higher max HP, and that's cool, but regular potions can actually restore a meaningful chunk of your health without expending MP. If a healer is struggling to keep up with damage this can be a lifesaver. This is a bit more accessible at low level, though, where pots are cheap. If you have alchemist leveled and geared it's not a horrible idea to make yourself a stack of hyper-potions, though. :')

    Low blow is a defensive cooldown. Technically, so is shield bash (but you probably want to use that GCD on aoe instead so things die faster). That's ~two autos of damage you aren't taking from one enemy. If you know what mob does the most damage in a pack (usually just the one with the largest hitbox), this can help quite a bit. It's more valuable on pulls that have a few large enemies rather than a bunch of small ones.

    Lastly, it can be really easy to get lost in your hotbars trying to mash your mitigation skills. A lot of mob pulls tend to have small aoe's go out that can chunk you for a lot of damage, try to keep in that in mind and take your eyes off your HP bar/hotbars every few seconds.
    (2)

  13. #20
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by UNDEAD10000 View Post
    In server where i play the Vegetable soup currently cost +1200 gil

    i use total eclipse and prominence AoE combo to get aggro of the group of enemies then i start using 2-4 migitation skills.
    If i use 2-4 migitation skills before total eclipse and prominence AoE combo then i will lose aggro instantly and kill my party
    I know hallowed ground is the best migitation skill but due to very long cooldown, i use it when i'm 100% sure that i will die when fighting group of enemies and last time when i used hallowed ground on wall to wall pull while i had less then 30% HP left , the healer got very angry and started yell at me that i wasted hallowed ground.

    I use passage of arms only on certain boss mechanics when i don't want waste it on wall to wall pulls and make other party members very angry at me for wasting passage of arms on wall to wall pulls

    Ever since early access of patch 7.0, i almost always ended up having low HP on boss fights, even i don't get hitted my boss mechanics, i use 2-4 migitation skills on tank busters and i use self sustain dps combo.

    Send 2x battle retainers out for the lvl 93 hunting for Tumbleclaw. It sales for 900 gil on the cheapest server, that nets 144k in 6 hours. Even if its value drops some, its used for pots so, in the past it stays decent gil, u can look at the things your retainer can bring you back. Most DT mats are going for 800-1,000gil some 1k,+ a piece still, if u have more retainers send them for a different mat that sales well so you aren’t flooding 1 market. Retainers are great passive income earners when u use the hunting ventures. Food is great, there isn’t never a reason to not have on you, but unless your in ex/savage, its not gunna make or break your run. It will help it go smoother if you’re having difficulties, and kill mobs faster which helps with mitigation control, but its shouldn’t be saving your life if your above iLvl
    I'm gunna assume u don't know what a Ogcd is based on your response, though maybe is just a miscommunication. An OGCD can be used in between regular gcd skills. This is called weaving. U should with “ok” ping be able to weave twice. I used to play on 8mbs and I could still double weave. But as your new to it start with single weaving, which is using 1 ogcd(all defensive ones as well as some offensive ones) between gcd abilities(most weapon skills so your 1,2,3 combo, and your aoe combo as well as other things). Which means u don't need to wait to do that combo to pop any. I don't know if there is a miscommunication, but you are saying that u do the combo first then use defensive cooldowns. Which implies, using your mitigation after 3-4 gcd's. u don't have to wait, just make sure u have all the mobs pulled first, not while pulling. and then use your defensive skills in between each hit of the combo.


    As long as u hit all the mobs in a pac with 1 aoe, u can rotate between the mobs and hit shield lob, it generates a lot of enmity, u can also click on the agro list if u use mouse to target them. I just grab the pack the best I can, keep running, and target anything I missed, and shield lob. The I keep running, I continue to SL and rotate between the mobs in the pack as I go. If someone is taking hate off u while you’re running a mob group, that’s a risk they are taking, it’s their responsibility to pay attention to their enmity and if they get enmity try to pass you up so u can grab it. Don’t forget shield lob or provoke will grab it right back to your enmity. The safest thing for a dps to do is wait. But some will do stuff as they run, or just do one thing and test how it goes. But if you’re pulling and they take hate, As long as u get at least 1 aoe or shield lob hit on all of the mobs, it is their fault and they should pay attention. Once u get higher ilvl gear, this will become less of an issue cause you are probably i700+ players in your party. U can also requiescat, and use your aoe magic/combo as your very first action, this will help u establish agro, and heal yourself at the same time.
    It's good to announce that you’re going to use hallowed ground/tank invuln skill b4 u pull, because u don’t want to waste it’s benefial effect. I.E. a healer curing through a living dead before it had time to do its job/even proc, a gnb using super b, right after a WHM bene. If the group of mobs was almost dead, and u popped hallowed u wasted it. Use it as your first big mit, that way you’re using it for it’s entire duration. If you use it regularly, you shouldn’t need it as an oh poop button, because it leaves u more mit to play with as the pull goes on. If your healer doesn’t notice and you say it in party chat. It’s on them. Have you always been above ilvl for the content you were doing in the past? The closer u are to ilvl the more they are going to hurt, so if your gear isn’t good/synced things will hurt more, but still should never hurt that much, unless u have a real old piece on the left side.
    (1)
    Last edited by Urielparadox; 08-05-2024 at 04:59 AM.

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