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  1. #1
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by MisterNublet View Post
    Rewards based on performance. Square Enix needs to get rid of the kid gloves and stop pussyfooting around by taking a stance on what kind of performance/standard of play a player should present when queuing into a PvP match. Take the median or average (which ever is more lenient) damage dealt and K/A ratio and make that the baseline and go from there. Easy to see that some of the players that go 0 kills 10 deaths and damage equal to their gapcloser (to die quicker) should receive zero duty rewards.
    Rewards based on “performance” sounds like something that will cause its own problems. Like if you thought meta chasers and ignoring objectives was bad now, tying rewards to performance sounds it would make selfish gameplay absolutely insufferable.

    Win-Trading. It doesn't have to be a ranked system or Crystalline Conflicts for feeding to be considered an action meant to manipulate win-rate. Even if that was the case, Frontlines still records overall performance and weekly performance, so players who get themselves killed for the purpose of ending the game faster is still in violation while negatively affecting other players win-rate which is reportable. You can also argue lethargic gameplay by not performing their role as a participating player.
    Being a sandbag doesn’t mean they are engaging in win-trading and I don’t think just looking at the chart is enough to prove that either. Sandbagging is against the spirit of the game, but not the rules so far as I’m aware, because you have no way of knowing why someone might be performing like a blind limbless man who had never touched a computer before (while being stung by a swarm of bees) unless they actively tell you. And even then I don’t think “I just want my exp” is a reportable statement.

    Taken as proposed I think this would just encourage witch hunting and other abuse by people who think their teammates didn’t meant some arbitrary standard.
    (7)

  2. #2
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    434
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by ElHeggunte View Post
    Rewards based on “performance” sounds like something that will cause its own problems. Like if you thought meta chasers and ignoring objectives was bad now, tying rewards to performance sounds it would make selfish gameplay absolutely insufferable.
    Now sure how performance based rewards would cause selfish gameplay, especially if you use player assists as one of the measurements. Besides, isn't like the most vocal complaint players have due to teams of Dark Knights and Astrologian working together? By themselves those jobs don't amount to much, its when they work together as a team they are able to kill groups of players. The way NA plays Frontlines is already very team oriented due to the "death ball", selfish players wouldn't get very far under the performance based measurements.

    And Meta Chasers/Death Ball meta don't ignore the objectives either. An alliance that knows how to roll tends to secure most of the objectives because they're capable of pushing the enemy teams back.

    Being a sandbag doesn’t mean they are engaging in win-trading and I don’t think just looking at the chart is enough to prove that either. Sandbagging is against the spirit of the game, but not the rules so far as I’m aware, because you have no way of knowing why someone might be performing like a blind limbless man who had never touched a computer before (while being stung by a swarm of bees) unless they actively tell you. And even then I don’t think “I just want my exp” is a reportable statement.

    Taken as proposed I think this would just encourage witch hunting and other abuse by people who think their teammates didn’t meant some arbitrary standard.
    Yoshi-P already stated that lethargic gameplay is reportable which I would consider sandbagging as lethargic gameplay. But if someone was sandbagging, I would expect them to barely have any deaths since they'd be avoiding combat. Getting nearly double digits in deaths is hardly sandbagging, that is actively seeking out enemy teams to get themselves killed.

    Until SE puts out a statement what they think is the baseline for performance in Frontlines is, I'll continue to report players who I believe are throwing the game under the win-trading and lethargic gameplay violation such as the last three players in the picture (warrior, sage, and dark knight) who went 0 kills 10 deaths and <100k damage, and leave it for the GMs to decide.
    (1)
    Last edited by MisterNublet; 08-02-2024 at 06:38 AM.