Quote Originally Posted by MisterNublet View Post
Rewards based on performance. Square Enix needs to get rid of the kid gloves and stop pussyfooting around by taking a stance on what kind of performance/standard of play a player should present when queuing into a PvP match. Take the median or average (which ever is more lenient) damage dealt and K/A ratio and make that the baseline and go from there. Easy to see that some of the players that go 0 kills 10 deaths and damage equal to their gapcloser (to die quicker) should receive zero duty rewards.
Rewards based on “performance” sounds like something that will cause its own problems. Like if you thought meta chasers and ignoring objectives was bad now, tying rewards to performance sounds it would make selfish gameplay absolutely insufferable.

Win-Trading. It doesn't have to be a ranked system or Crystalline Conflicts for feeding to be considered an action meant to manipulate win-rate. Even if that was the case, Frontlines still records overall performance and weekly performance, so players who get themselves killed for the purpose of ending the game faster is still in violation while negatively affecting other players win-rate which is reportable. You can also argue lethargic gameplay by not performing their role as a participating player.
Being a sandbag doesn’t mean they are engaging in win-trading and I don’t think just looking at the chart is enough to prove that either. Sandbagging is against the spirit of the game, but not the rules so far as I’m aware, because you have no way of knowing why someone might be performing like a blind limbless man who had never touched a computer before (while being stung by a swarm of bees) unless they actively tell you. And even then I don’t think “I just want my exp” is a reportable statement.

Taken as proposed I think this would just encourage witch hunting and other abuse by people who think their teammates didn’t meant some arbitrary standard.