Rewards based on performance. Square Enix needs to get rid of the kid gloves and stop pussyfooting around by taking a stance on what kind of performance/standard of play a player should present when queuing into a PvP match. Take the median or average (which ever is more lenient) damage dealt and K/A-D ratio and make that the baseline and go from there. Easy to see that some of the players that go 0 kills 10 deaths and damage equal to their gapcloser (to die quicker) should receive zero duty rewards.
Win-Trading. It doesn't have to be a ranked system or Crystalline Conflicts for feeding to be considered an action meant to manipulate win-rate. Even if that was the case, Frontlines still records overall performance and weekly performance, so players who get themselves killed for the purpose of ending the game faster is still in violation while negatively affecting other players win-rate which is reportable. You can also argue lethargic game play by not performing their role as a participating as a team player.Making it easier for you to report them (though it’s important to note that they technically aren’t doing anything wrong—there’s no rule against being a feeder) sounds like something that would be ripe for abuse instead of being used for the purpose you propose.



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