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  1. #1
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    441
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by ElHeggunte View Post
    I hate them too, but how do you propose they fix it? Adjusting the rewards just screws players who join for things like tomes but still try their best.
    Rewards based on performance. Square Enix needs to get rid of the kid gloves and stop pussyfooting around by taking a stance on what kind of performance/standard of play a player should present when queuing into a PvP match. Take the median or average (which ever is more lenient) damage dealt and K/A-D ratio and make that the baseline and go from there. Easy to see that some of the players that go 0 kills 10 deaths and damage equal to their gapcloser (to die quicker) should receive zero duty rewards.

    Making it easier for you to report them (though it’s important to note that they technically aren’t doing anything wrong—there’s no rule against being a feeder) sounds like something that would be ripe for abuse instead of being used for the purpose you propose.
    Win-Trading. It doesn't have to be a ranked system or Crystalline Conflicts for feeding to be considered an action meant to manipulate win-rate. Even if that was the case, Frontlines still records overall performance and weekly performance, so players who get themselves killed for the purpose of ending the game faster is still in violation while negatively affecting other players win-rate which is reportable. You can also argue lethargic game play by not performing their role as a participating as a team player.
    (6)
    Last edited by MisterNublet; 08-02-2024 at 04:44 AM.

  2. #2
    Player
    Vandi's Avatar
    Join Date
    Jun 2024
    Posts
    130
    Character
    Devil'von Panzerfaust
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by MisterNublet View Post
    Rewards based on performance. Square Enix needs to get rid of the kid gloves and stop pussyfooting around by taking a stance on what kind of performance/standard of play a player should present when queuing into a PvP match. Take the median or average (which ever is more lenient) damage dealt and K/A-D ratio and make that the baseline and go from there. Easy to see that some of the players that go 0 kills 10 deaths and damage equal to their gapcloser (to die quicker) should receive zero duty rewards.

    I unapologetically agree with the above statement. The fundamental problem however, runs much deeper, meaning:


    Yoshi and his devs deliberately cater to casuals just to keep drawing people to pvp.


    This is nothing more than a bi product of a problem that’s going on for years with FFxiv pvp. Notice we have no crits, no auto attack, no gear bonuses? The devs have gutted EVERYTHING that gives an actually dedicated pvper whose willing to invest their time and energy to optimize their job’s performance so as to keep it level with people who could care less about combat…just to get their rewards. This is also the reason premades are formed, because individuals who genuinely care about and enjoy pvp are SICK of getting matched with these types of players and having to get killed because of their lack of drive.

    So yeah, toooootally agree there needs to be a bar met for rewards distributed.
    (9)
    ‘He who has no expectations will never be disappointed.’