As someone who really enjoys frontlines and sinks a majority of my playtime into it, 72 players is just way too much going on. Obvious imbalances aside... The servers are not designed to constantly receive that much info that quickly and it definitely shows. Let's be honest... Frontlines is just a clusterfuck of bullshit all the time. Because that's what happens when you let 72 players have access to individual limit breaks and crowd control with a single button to respond to said crowd control lol. You don't have to be good at math to realize that's a recipe for disaster.
I'd much rather see the total player number toned down. I think new smaller modes with groups of 5 would be tons of fun (5 different jobs per team like CC). 5v5v5 or even adding a 4th team for 20 players so it's much more reliant on what YOU are doing, than what a team of 24 ISN'T doing. It also keeps the balance of Crystalline Conflict somewhat in tact. Some style of capture the flag would be incredibly fun. Teams fighting over a singular objective that needs to be brought back to their base to score points. Rework seize to be a king of the hill mode where you have to stay and defend a ring to increase your points. The other teams actively try to push you out and fight to stay in the ring as well (The current Onsal Hakair middle objective basically lol). I'd also remove EXP being utilized in these modes in exchange for a new exp item that could be bought with wolfmarks. That fixes exp for both Crystalline Conflict and the new modes that you can't change jobs inside of so you could still get the exp on whatever you are trying to level, while playing a job you are familiar with for the actual PvP. Win/win.

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