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  1. #1
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    368
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Gaiinahat View Post
    I call BS. I've struggled to get over 500k damage on any class other than Scholar. I may not have been very good at PvP, but that doesn't mean I wasn't trying, or being a troll or griefing.
    You're kidding right?

    Hitting ult off cooldown as summoner, black mage, Red mage, Viper and White Mage would get you 500k easily in Frontline.

    Doing literally anything as Warrior would get you 500k thanks to Primal Rend being a gap closing aoe stun. Dark Knight we've already seen for two years. Paladin you just press LB and slam your swords down on people to either finish or do damage. That's 500k right there.

    Dragoon is Dragoon, Reaper is mostly disruption, but it's really hard to die as a job with a teleport. Ninjas fire aoe will easily net you 500k.

    If you struggled with it, you either played Machinist, Samurai, Monk, or Gunbreaker, which is harder without dying, but it's still just 'Hit your stuff off cooldown and don't run into the team to die while doing that.' The only exception is gunbreaker who can spin on their team three times and hit 500k.

    It is not hard, you're just not pressing buttons, which goes back to you not trying.
    (2)
    Last edited by Enjuden; 08-25-2024 at 10:59 AM.

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Enjuden View Post
    You're kidding right?

    Hitting ult off cooldown as summoner, black mage, Red mage, Viper and White Mage would get you 500k easily in Frontline.

    Doing literally anything as Warrior would get you 500k thanks to Primal Rend being a gap closing aoe stun. Dark Knight we've already seen for two years. Paladin you just press LB and slam your swords down on people to either finish or do damage. That's 500k right there.

    Dragoon is Dragoon, Reaper is mostly disruption, but it's really hard to die as a job with a teleport. Ninjas fire aoe will easily net you 500k.

    If you struggled with it, you either played Machinist, Samurai, Monk, or Gunbreaker, which is harder without dying, but it's still just 'Hit your stuff off cooldown and don't run into the team to die while doing that.' The only exception is gunbreaker who can spin on their team three times and hit 500k.

    It is not hard, you're just not pressing buttons, which goes back to you not trying.
    Given that 95% of WAR damage output is sub-500k on Aether, with probably 70%+ across all jobs failing to reach that number, you're going to be throwing out an awful lot of players. Unfortunately, all suggestions to separate these lollygaggers from the tryhards are rejected by the latter. It's hard to avoid the conclusion that premades want the players who are not trying to continue their current role as padding-fodder.
    (4)

  3. #3
    Player
    Gaiinahat's Avatar
    Join Date
    Mar 2015
    Posts
    115
    Character
    Kage Kuchikira
    World
    Marilith
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Enjuden View Post
    You're kidding right?

    Hitting ult off cooldown as summoner, black mage, Red mage, Viper and White Mage would get you 500k easily in Frontline.

    Doing literally anything as Warrior would get you 500k thanks to Primal Rend being a gap closing aoe stun. Dark Knight we've already seen for two years. Paladin you just press LB and slam your swords down on people to either finish or do damage. That's 500k right there.

    Dragoon is Dragoon, Reaper is mostly disruption, but it's really hard to die as a job with a teleport. Ninjas fire aoe will easily net you 500k.

    If you struggled with it, you either played Machinist, Samurai, Monk, or Gunbreaker, which is harder without dying, but it's still just 'Hit your stuff off cooldown and don't run into the team to die while doing that.' The only exception is gunbreaker who can spin on their team three times and hit 500k.

    It is not hard, you're just not pressing buttons, which goes back to you not trying.
    By all means, please show us your numbers.
    (2)

  4. #4
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Enjuden View Post
    Frankly, you just ban everyone who does less than X amount of damage from playing the mode.

    Anything under 100k is an obvious leech. Under 500k you're basically trolling unless it's the crystal map or you just hard lost, where it likely still is griefing if it's the crystal map.

    The mode is all about damage, and hitting over 100k is extremely braindead to do with how much aoe barf jobs have.

    If they want to play so badly that they'll grief, they should just specifically lock out all pvp content from the account. They'll grief in other ways, but if they play like that in pve they'll get banned. Just the GMs do not care whatsoever about PvP, so they might as well just automate it and give out permanent content bans.

    Before the 'smart' comments about how 100k is too easy, it's an arbitrary number. If it were me, it'd be 500k at minimum since it will force even the worst player to participate, but better to not tell the number.
    This is 100% a quick way to kill the entire game mode.
    (1)
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  5. #5
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    368
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Bobby66 View Post
    This is 100% a quick way to kill the entire game mode.
    Sure, if you went the possibly extreme route of what I do as a metric. If you lowballed with less than 100k, then you would get rid of everyone who is 'just there for the exp'/leechers
    (2)
    Last edited by Enjuden; 08-27-2024 at 09:10 AM.

  6. #6
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    368
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    I played Sage maybe once when EW came out in PVP. I didn't use my LB very much in this match but didn't really know where to place it, so I left it alone outside of one use. This match is easily as bad as Frontline used to be when it was full premade or lose. The idea is to hit toxikon on your main target, then once that is down, hit as much of the group as you can. Sage is admittedly pretty hard to do without a second person, but it can be done so long as you don't recklessly use Icarus. What I mean by reckless uses is to always have two charges when you go in, so you can leave immediately after baiting damage onto you with guard. Still, even with the worst case scenario, you can still get over 500k if you play well.

    Any other jobs? I do not play Sage at all in PvP, but it was pretty fun to figure it out during this match, and likely can be a bit more optimal with damage. Even in the worst case scenario, you still can contribute with the metric I had so long as you play smart.

    (3)
    Last edited by Enjuden; 08-27-2024 at 09:16 AM.

  7. #7
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    What is it about the stats you listed that seems suspicious? To me it overall looks like what I would expect to see from a random batch of players with differing skill levels.
    (6)

  8. #8
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    458
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by LilimoLimomo View Post
    What is it about the stats you listed that seems suspicious? To me it overall looks like what I would expect to see from a random batch of players with differing skill levels.
    Large number of deaths, very little assists, and damage dealt equaling to using gap closers on a group of enemies to die faster.

    Play enough games and you can tell the difference between someone whose trying but playing at a lower skill level to those who are purposely giving up the game.
    (12)

  9. #9
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by MisterNublet View Post
    Rewards based on performance. Square Enix needs to get rid of the kid gloves and stop pussyfooting around by taking a stance on what kind of performance/standard of play a player should present when queuing into a PvP match. Take the median or average (which ever is more lenient) damage dealt and K/A ratio and make that the baseline and go from there. Easy to see that some of the players that go 0 kills 10 deaths and damage equal to their gapcloser (to die quicker) should receive zero duty rewards.
    Rewards based on “performance” sounds like something that will cause its own problems. Like if you thought meta chasers and ignoring objectives was bad now, tying rewards to performance sounds it would make selfish gameplay absolutely insufferable.

    Win-Trading. It doesn't have to be a ranked system or Crystalline Conflicts for feeding to be considered an action meant to manipulate win-rate. Even if that was the case, Frontlines still records overall performance and weekly performance, so players who get themselves killed for the purpose of ending the game faster is still in violation while negatively affecting other players win-rate which is reportable. You can also argue lethargic gameplay by not performing their role as a participating player.
    Being a sandbag doesn’t mean they are engaging in win-trading and I don’t think just looking at the chart is enough to prove that either. Sandbagging is against the spirit of the game, but not the rules so far as I’m aware, because you have no way of knowing why someone might be performing like a blind limbless man who had never touched a computer before (while being stung by a swarm of bees) unless they actively tell you. And even then I don’t think “I just want my exp” is a reportable statement.

    Taken as proposed I think this would just encourage witch hunting and other abuse by people who think their teammates didn’t meant some arbitrary standard.
    (7)

  10. #10
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    458
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by ElHeggunte View Post
    Rewards based on “performance” sounds like something that will cause its own problems. Like if you thought meta chasers and ignoring objectives was bad now, tying rewards to performance sounds it would make selfish gameplay absolutely insufferable.
    Now sure how performance based rewards would cause selfish gameplay, especially if you use player assists as one of the measurements. Besides, isn't like the most vocal complaint players have due to teams of Dark Knights and Astrologian working together? By themselves those jobs don't amount to much, its when they work together as a team they are able to kill groups of players. The way NA plays Frontlines is already very team oriented due to the "death ball", selfish players wouldn't get very far under the performance based measurements.

    And Meta Chasers/Death Ball meta don't ignore the objectives either. An alliance that knows how to roll tends to secure most of the objectives because they're capable of pushing the enemy teams back.

    Being a sandbag doesn’t mean they are engaging in win-trading and I don’t think just looking at the chart is enough to prove that either. Sandbagging is against the spirit of the game, but not the rules so far as I’m aware, because you have no way of knowing why someone might be performing like a blind limbless man who had never touched a computer before (while being stung by a swarm of bees) unless they actively tell you. And even then I don’t think “I just want my exp” is a reportable statement.

    Taken as proposed I think this would just encourage witch hunting and other abuse by people who think their teammates didn’t meant some arbitrary standard.
    Yoshi-P already stated that lethargic gameplay is reportable which I would consider sandbagging as lethargic gameplay. But if someone was sandbagging, I would expect them to barely have any deaths since they'd be avoiding combat. Getting nearly double digits in deaths is hardly sandbagging, that is actively seeking out enemy teams to get themselves killed.

    Until SE puts out a statement what they think is the baseline for performance in Frontlines is, I'll continue to report players who I believe are throwing the game under the win-trading and lethargic gameplay violation such as the last three players in the picture (warrior, sage, and dark knight) who went 0 kills 10 deaths and <100k damage, and leave it for the GMs to decide.
    (1)
    Last edited by MisterNublet; 08-02-2024 at 06:38 AM.

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