Quote Originally Posted by Lamarcy2699 View Post
1) There is a distinct lack of communication between the playerbase and the development team behind job changes. Players voices are very rarely heard and it creates a sense of frustration. People take it to the right places (these forums, the leave a suggestion feature) but rarely if ever is action taken, even when the consensus feels pretty overhelming like VPR right now. They also don't give job change details beforehand and just push it to live test every other patch and pray it goes over well. Changes being made to jobs are far too sparsed out, so if they mess up their maths (which is very common for them, see PLD 6.3 on how it was weaker than before it was changed) and it needs further adjustments youre just out of luck for a few weeks to months.
THANK YOU for taking the time to emphasize this part. Even if these changes were less controversial -- hell, they could be the bomb dot com -- it's STILL stupid to have pushed them with no prior communication with the playerbase, on SAVAGE LAUNCH DAY no less. Even though they seem well received, I think the BLM and SAM reworks ALSO should have come either later or earlier, this was such a dumb time to change anything. Whether you love or hate the changes, they were objectively handled awfully.

(and for what it's worth i hate the changes)