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  1. #35
    Player
    Lamarcy2699's Avatar
    Join Date
    Feb 2021
    Posts
    37
    Character
    Lucy Amare
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by EdwinLi View Post
    I am surprised most people are not prepared for changes towards a Job they will obviously not like at this point. It is probably why I am more cautious with new expansion changes all the time.

    Each expansion has a tendency to completely change a job towards a way certain players will not like. Certain ones greater than others due to how a Job may end up completely changing their gameplay style.
    They have only ever changed potencies for the brand new job they released, they have never altered the kit of a brand new job so heavily before, at least to my knowledge. That's why people feel blindsided, that and the lack of communication. They may add QoL but they never have changed core mechanics this heavily for a job that's been out less than a month. They also rarely if ever change the way a job works completely right before savage. They mentioned changing positionals but got a lot of negativity from it and instead of learning to leave it alone like so many asked for instead we get changes almost no one asked for, all these new threads are evidence enough of that.

    The main crux of why the changes to VPR are an issue falls into two main categories:

    1) There is a distinct lack of communication between the playerbase and the development team behind job changes. Players voices are very rarely heard and it creates a sense of frustration. People take it to the right places (these forums, the leave a suggestion feature) but rarely if ever is action taken, even when the consensus feels pretty overwhelming like VPR right now. They also don't give job change details beforehand and just push it to live test every other patch and pray it goes over well. Changes being made to jobs are far too sparsed out, so if they mess up their maths (which is very common for them, see PLD 6.3 on how it was weaker than before it was changed) and it needs further adjustments youre just out of luck for a few weeks to months.

    2) The oversimplification of jobs was already going too far and this made it worse. It really cannot continue. It started with healers becoming homogenized, then the tanks started becoming more simplified, and now we're seeing DPS become simplified to the extremes. MNK just spells your roation out for you now, as does VPR after the changes. Phys range is a joke of a role (MCH the selfish DPS that can't be too selfish, the DNC changes being awful, the lack of variety in jobs to pick from compared to other roles) and magical DPS are all over the place in terms of balancing. Not to mention what they did to SMN. They stripped a lot of optimizations from jobs people enjoyed (BLM and SAM being notable ones), and they continue to erode away job identity with each update they make to the game. Even Yoshi P himself has gone on record to say the game is becoming too easy and regrets it, but that's about all the communication we got so far about what they're planning to do to alleviate it.
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    Last edited by Lamarcy2699; 08-01-2024 at 09:59 AM.