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  1. #1
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
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    2,405
    Character
    Lorelai Oshidari
    World
    Maduin
    Main Class
    Dancer Lv 100
    I haven't noticed anything bad personally and haven't been forced out of any groups in DT just because I play phys ranged. If something changes for my static pugs I'll probably change my tune since that would mean we're leaning more towards a meta but I doubt we're going to hit that point ever in this game tbh.

    If ya'll wanna strike go for it but I'll sit out of this one.
    (1)
    Last edited by LianaThorne; 07-30-2024 at 08:22 PM.

  2. #2
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    523
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Quote Originally Posted by LianaThorne View Post
    I haven't noticed anything bad personally and haven't been forced out of any groups in DT just because I play phys ranged. If something changes for my static pugs I'll probably change my tune since that would mean we're leaning more towards a meta but I doubt we're going to hit that point ever in this game tbh.

    If ya'll wanna strike go for it but I'll sit out of this one.
    I mean if you look at PF's on Crystal pre-patch most will not have a slot for phys range I noticed which IS a bit concerning as I think there is a BIG problem with phys range in that the gain of bringing them does not seem to outweigh the dps gain of a caster or just adding a melee dps. That said honestly its just part of a problem with the concept of phys ranged because they are the only job that straddles 2 functions - bards and dancers do less damage because they bring a special utility; machinist however does not and so any sweeping tweak to the role doesn't work.

    Personally given the complaint of healers the only suggestion I can think of that does not involve threading the buffs (essentially making bards a must have for their contribution to overall raid content) would be to really merging the ranged DPS into one of the already existing roles. So like moving machinist into scouting jobs; bard into healers and dancer into striking. adjusting their potency to baseline with their respective roles.

    Just a random thought
    (4)

  3. #3
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Maduin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ayan_Calvesse View Post
    I mean if you look at PF's on Crystal pre-patch most will not have a slot for phys range I noticed which IS a bit concerning as I think there is a BIG problem with phys range in that the gain of bringing them does not seem to outweigh the dps gain of a caster or just adding a melee dps. That said honestly its just part of a problem with the concept of phys ranged because they are the only job that straddles 2 functions - bards and dancers do less damage because they bring a special utility; machinist however does not and so any sweeping tweak to the role doesn't work.

    Personally given the complaint of healers the only suggestion I can think of that does not involve threading the buffs (essentially making bards a must have for their contribution to overall raid content) would be to really merging the ranged DPS into one of the already existing roles. So like moving machinist into scouting jobs; bard into healers and dancer into striking. adjusting their potency to baseline with their respective roles.

    Just a random thought
    I'm on Crystal and have yet to see a group that ignored phys ranged. I have been doing EX 1 regularly since launch, at least 2-3 times a day.

    Taking a look now at the PF now for savage launch, there aren't any groups either that are ignoring phys ranged. They're just looking for one DPS per role (outside of melee where they'd like 2) with some of them so once a phys ranged takes up that spot another can't join.
    (2)
    Last edited by LianaThorne; 07-30-2024 at 08:36 PM.

  4. #4
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
    Posts
    261
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    I think they did that because of the flexibility of the 3 roles no matter what situation at any range you can move around and attack compared to melee that loose a lot of damage when they are kept away from the boss for many seconds and as for casters their movement is limited to certain extand and it also dont help that bard and dancer are both support dps
    (0)

  5. #5
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    523
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Noox-115 View Post
    I think they did that because of the flexibility of the 3 roles no matter what situation at any range you can move around and attack compared to melee that loose a lot of damage when they are kept away from the boss for many seconds and as for casters their movement is limited to certain extand and it also dont help that bard and dancer are both support dps
    Aye but as bosses now take up 99% of the arena uptime becomes less and less of a concern; so unless the bard and dancer buffs are significant (generally not anymore) then really...why not just take one of the 6 melee dps available?
    (6)

  6. #6
    Player
    JC65's Avatar
    Join Date
    Aug 2024
    Posts
    2
    Character
    Jish'cha Chaha'oh
    World
    Faerie
    Main Class
    Samurai Lv 100
    https://www.fflogs.com/zone/statistics/62

    While FFLogs does not speak to all the problems, it does point out where phys range stand compared to everyone else. I do recall a few years ago their argument with Ninja and dancer dps being much lower than others is because it buffed other people. So those dps that did not buff others were supposed to be concidered greedy and do more dps than those who did buff others. Seems they just decided to make this a melee dps world, period. And before we go off on a rant about fflogs being third party and not acceptable, we all know devs do look at it to see where classes stand.
    (1)

  7. #7
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by JC65 View Post
    https://www.fflogs.com/zone/statistics/62

    While FFLogs does not speak to all the problems, it does point out where phys range stand compared to everyone else. I do recall a few years ago their argument with Ninja and dancer dps being much lower than others is because it buffed other people. So those dps that did not buff others were supposed to be concidered greedy and do more dps than those who did buff others. Seems they just decided to make this a melee dps world, period.
    DMG isn't the only problem my dear,

    Risk and reward structure is not there for range physical,

    Melees are more into boss (they have to dodge more compared to other roles)

    Casters have range but also have cast as a downside,

    Phy range have no downsides other than damage which is bad for game balance,

    As I said, Phy range should have Walking cast like PvP kit for Bard and Machinist to make them not only unique but satisfying and balance
    (1)

  8. #8
    Player
    JC65's Avatar
    Join Date
    Aug 2024
    Posts
    2
    Character
    Jish'cha Chaha'oh
    World
    Faerie
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Tunda View Post
    DMG isn't the only problem my dear,

    Risk and reward structure is not there for range physical,

    Melees are more into boss (they have to dodge more compared to other roles)

    Casters have range but also have cast as a downside,

    Phy range have no downsides other than damage which is bad for game balance,

    As I said, Phy range should have Walking cast like PvP kit for Bard and Machinist to make them not only unique but satisfying and balance
    Yes and no. Phys range are normally given the mechanic tasks that do not require positionals, honestly in some ways when I played monk it was more braindead since you just attack, move to positional attack. Melee can ignore a lot more mechanics than phys range since we are asked to do more. I guess it depends on the group, but phys range are tasked with making sure they are out enough that melee can keep their uptime, yet get back in for a stack. Phys range is no less challenging in many respects as they have to have their head on a swivel while the melee just punch away. No dps has it much easier than others. And why should blm be so far ahead of us on dps, they actually have it easier with the porting around and almost complete magic immunity at times.
    (3)

  9. #9
    Player
    Hanzz96's Avatar
    Join Date
    Jan 2022
    Posts
    163
    Character
    Blake Adair
    World
    Seraph
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by JC65 View Post
    Yes and no. Phys range are normally given the mechanic tasks that do not require positionals, honestly in some ways when I played monk it was more braindead since you just attack, move to positional attack. Melee can ignore a lot more mechanics than phys range since we are asked to do more. I guess it depends on the group, but phys range are tasked with making sure they are out enough that melee can keep their uptime, yet get back in for a stack. Phys range is no less challenging in many respects as they have to have their head on a swivel while the melee just punch away. No dps has it much easier than others. And why should blm be so far ahead of us on dps, they actually have it easier with the porting around and almost complete magic immunity at times.
    Very much this! Any mechanic that requires adjusting is always given to the phys ranged
    (2)

  10. #10
    Player
    GreenLeafy's Avatar
    Join Date
    Sep 2015
    Posts
    109
    Character
    Kokiche Verden
    World
    Jenova
    Main Class
    Bard Lv 100
    Quote Originally Posted by JC65 View Post
    https://www.fflogs.com/zone/statistics/62

    While FFLogs does not speak to all the problems, it does point out where phys range stand compared to everyone else. I do recall a few years ago their argument with Ninja and dancer dps being much lower than others is because it buffed other people. So those dps that did not buff others were supposed to be concidered greedy and do more dps than those who did buff others. Seems they just decided to make this a melee dps world, period. And before we go off on a rant about fflogs being third party and not acceptable, we all know devs do look at it to see where classes stand.

    This is utterly depressing to look at , the disparity between phys range and everyone else has just been getting bigger and bigger since SHB. Yikes. This also got worse compared to the expansion launch numbers.

    Quote Originally Posted by Tunda View Post
    Melees are more into boss (they have to dodge more compared to other roles)
    Phys ranged get to dodge just as many mechanics and also get their own unique mechanics that they have to resolve the same way melees do, what are you even on about?

    Quote Originally Posted by Tunda View Post
    As I said, Phy range should have Walking cast like PvP kit for Bard and Machinist to make them not only unique but satisfying and balance
    Please do not even muse bringing back HW caster bard. It felt terrible. They removed it for a reason. And no it wasn't satisfying at all to play in PVE.

    I really don't know who on the balance team has it out for this role , they've genuinely treated phys range like dogshit for several expansions.
    (6)

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