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  1. #1
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
    Posts
    261
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    I think they did that because of the flexibility of the 3 roles no matter what situation at any range you can move around and attack compared to melee that loose a lot of damage when they are kept away from the boss for many seconds and as for casters their movement is limited to certain extand and it also dont help that bard and dancer are both support dps
    (0)

  2. #2
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    515
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Noox-115 View Post
    I think they did that because of the flexibility of the 3 roles no matter what situation at any range you can move around and attack compared to melee that loose a lot of damage when they are kept away from the boss for many seconds and as for casters their movement is limited to certain extand and it also dont help that bard and dancer are both support dps
    Aye but as bosses now take up 99% of the arena uptime becomes less and less of a concern; so unless the bard and dancer buffs are significant (generally not anymore) then really...why not just take one of the 6 melee dps available?
    (6)

  3. #3
    Player
    JC65's Avatar
    Join Date
    Aug 2024
    Posts
    2
    Character
    Jish'cha Chaha'oh
    World
    Faerie
    Main Class
    Samurai Lv 100
    https://www.fflogs.com/zone/statistics/62

    While FFLogs does not speak to all the problems, it does point out where phys range stand compared to everyone else. I do recall a few years ago their argument with Ninja and dancer dps being much lower than others is because it buffed other people. So those dps that did not buff others were supposed to be concidered greedy and do more dps than those who did buff others. Seems they just decided to make this a melee dps world, period. And before we go off on a rant about fflogs being third party and not acceptable, we all know devs do look at it to see where classes stand.
    (1)

  4. #4
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by JC65 View Post
    https://www.fflogs.com/zone/statistics/62

    While FFLogs does not speak to all the problems, it does point out where phys range stand compared to everyone else. I do recall a few years ago their argument with Ninja and dancer dps being much lower than others is because it buffed other people. So those dps that did not buff others were supposed to be concidered greedy and do more dps than those who did buff others. Seems they just decided to make this a melee dps world, period.
    DMG isn't the only problem my dear,

    Risk and reward structure is not there for range physical,

    Melees are more into boss (they have to dodge more compared to other roles)

    Casters have range but also have cast as a downside,

    Phy range have no downsides other than damage which is bad for game balance,

    As I said, Phy range should have Walking cast like PvP kit for Bard and Machinist to make them not only unique but satisfying and balance
    (1)

  5. #5
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    996
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Ayan_Calvesse View Post
    I mean if you look at PF's on Crystal pre-patch most will not have a slot for phys range I noticed which IS a bit concerning as I think there is a BIG problem with phys range in that the gain of bringing them does not seem to outweigh the dps gain of a caster or just adding a melee dps. That said honestly its just part of a problem with the concept of phys ranged because they are the only job that straddles 2 functions - bards and dancers do less damage because they bring a special utility; machinist however does not and so any sweeping tweak to the role doesn't work.
    I noticed a few groups like that on Primal in the past few days as well (2 spots for casters and 2 melee or just any role except phys range) and it’s only for EX trials. It’s not like they even have a tight enrage timer. It’s only a few but if SE keeps going that route, it may become a trend. And what does SE do with the latest patch? Make the gap even wider.
    (2)
    Last edited by Toutatis; 07-30-2024 at 09:21 PM.

  6. #6
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    honestly even if this is meant to make fun of the healer strike if any other role/job deserves a strike its phys range.
    Literally been terrible role since ShB.
    (10)

  7. #7
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,521
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Honestly, the quick fix for this would be increasing the phys ranged party composition slot damage buff to something more meaningful like 5% instead of the 1% the others get.

    This way, phys ranged becomes a 'faux-role' in the party composition, making harder for people to ignore them.
    (0)

  8. #8
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Raikai View Post
    Honestly, the quick fix for this would be increasing the phys ranged party composition slot damage buff to something more meaningful like 5% instead of the 1% the others get.

    This way, phys ranged becomes a 'faux-role' in the party composition, making harder for people to ignore them.
    This is the issue.. we don't want "quick fixes" we want big changes
    (6)

  9. #9
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,521
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Tunda View Post
    This is the issue.. we don't want "quick fixes" we want big changes
    I wouldn't expect big changes for a whole dps niche in the middle of a content patch... Better chances for a big fix as an expansion feature.
    (1)

  10. #10
    Player
    Willemdarke's Avatar
    Join Date
    May 2024
    Posts
    110
    Character
    Ashtyr Kayne
    World
    Twintania
    Main Class
    Ninja Lv 53
    Quote Originally Posted by Raikai View Post
    I wouldn't expect big changes for a whole dps niche in the middle of a content patch... Better chances for a big fix as an expansion feature.

    Why not?
    BLM, VPR among others have gotten major mechanical changes just this patch and jobs such as Paladin have gotten potency increases across the board on pretty much all skills.
    (5)

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