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  1. #1
    Player
    Morphiana's Avatar
    Join Date
    Oct 2013
    Posts
    216
    Character
    Morphiana Blackheart
    World
    Balmung
    Main Class
    Gladiator Lv 100
    The discussion around positionals feels like it has become what was the discussion on ammo in WoW / FFXI, and accuracy in FFXIV.

    Those aren't apples to apples with positionals, it just feels like it is a piece of the game the community is growing more frustrated with over time which will likely lead to it's removal.

    To be honest, I'm not sure why it exists. In EW every boss has a giant hitbox or a hitbox that required no positionals because positionals have always lead to melee having to do more than ranged with less movement around the arena to boot.

    If they removed positionals then maybe we can get bosses that aren't giant again. I noticed while replaying Garuda that she's pretty small compared to your average trial boss these days which meant a smaller hit box for positionals. Given how they wanted to make positionals easier it lead to larger bosses.

    Sometimes, I don't want to fight Godzilla. Remove positionals, melee already have to contend with a shorter range of movement in a fight. Why add positionals when it leads to wall bosses or huge bosses all the time?
    (0)

  2. #2
    Player
    Router's Avatar
    Join Date
    Apr 2024
    Posts
    118
    Character
    Router Modem
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by Morphiana View Post
    If they removed positionals then maybe we can get bosses that aren't giant again.
    (6)

  3. #3
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Morphiana View Post
    The discussion around positionals feels like it has become what was the discussion on ammo in WoW / FFXI, and accuracy in FFXIV.
    Yea, except these are nothing alike, because accuracy is a completely passive thing while positionals are about mechanical player execution. The former is rng, the latter is you pressing the right buttons at the right time. It's literally like comparing crit chance to aiming properly.

    Quote Originally Posted by HikariKurosawa View Post
    I find them annoying and it puts me off of the game because I play games to have fun. It's about begrudgingly engaging in a system I think is unfun in a video game, an activity designed for fun and nothing else.
    Oh look. It's you again. This is like, you know, your opinion man (again). Clearly, by the thread and many career melees on it, people enjoy this aspect of melee gameplay, if nothing else to break the routine that are XIV heavily-scripted fights and rotations. And, like it's been said, you're free to ignore them. If it's unfun, don't engage with it- that's no reason to strip it from those who enjoy it and are invested in it.

    Quote Originally Posted by HikariKurosawa View Post
    I do them because they lead to higher dps and it's a team game.


    Are you sure about that? And I was nice and picked your highest log. This is starting to be reminiscent of the BLM threads, where you barged in to spout some complete nonsense about how the changes would make it much more approachable for new BLM players and invigorate it in the endgame- turns out both of those were completely wrong and DT BLM was a disaster, heh? Maybe you should take a moment and reflect on what the career melee players are saying here, and be glad that if you hate positionals that much, you can always ignore them at a mere 1% loss that has no real impact in your ability to clear/perform.
    (9)
    Last edited by Galvuu; 07-29-2024 at 11:48 PM.

  4. #4
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Galvuu View Post
    Oh look. It's you again. This is like, you know, your opinion man (again). Clearly, by the thread and many career melees on it, people enjoy this aspect of melee gameplay, if nothing else to break the routine that are XIV heavily-scripted fights and rotations. And, like it's been said, you're free to ignore them. If it's unfun, don't engage with it- that's no reason to strip it from those who enjoy it and are invested in it.
    I'm more likely to unsubscribe from the game since the devs don't care about what I want than I am to stop doing positionals knowing they are optimal. I don't see why you want every melee to have watered down positionals that can almost be entirely covered by true north instead of having 2 melee jobs being positional heavy while the rest are without positionals entirely. You can have what you want, and I can have what I want.

    If you enjoy positionals, play the martial arts themed monk or the snake themed viper. For everyone else, there would be every other melee to play. The only thing that is clear is that some people want positionals and some people do not want them. Which means that the devs should make some jobs positional heavy and other jobs have them removed. Like I've been saying, if you enjoy positionals so much you should be supporting this idea because it means you would get to do more positionals. Instead you get 2 positionals per rotation at most because the devs know that if they go too far with it they will make probably the majority of people too unhappy.

    If you get bored of the game and need to press A or D twice every rotation to spice it up, maybe you should play a different game.

    You picked a logged run of a player who doesn't log their runs because it's against ToS, and broke forum ToS by bringing it up. Good for you kid, consider a vasectomy.
    (1)
    Last edited by HikariKurosawa; 07-30-2024 at 12:00 AM.

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