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  1. #14
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by W00by View Post
    WHY should they go, though? You personally disliking them isn't a sufficient reason. (And if you read my previous post, I went into detail, as a top-10 Endwalker Reaper in Abyssos on content, about why Reaper's positionals literally don't matter and you can ignore almost all of them. Please look into that regarding Reaper.)

    There are lots of reasons for them to stay, but other than "I don't like them," I've never seen anyone provide a SOLID reason for them to go. They aren't barriers to entry, they don't heavily impact other players if you aren't doing them, and they don't even heavily impact YOU if you aren't doing them. What is the reason?
    Unfortunately, as was stated by some people earlier in the thread, a lot of players are averse to any sort of skill expression/skill ceiling. The penalty for positionals is absolutely minimal- we're talking 1/2%- but some people feel "punished" because they either can't execute them or can't be bothered to put in the time to learn how to do it. That seems to be the crux of it.
    Positionals actually fulfill two roles quite well- they add a layer of skill expression/raise the ceiling without being too punishing and they add a bit of depth/fun to the melee dance, either by figuring out how to safely land them or plan your True Norths. It's really one of the most innocuous ways of achieving both things... but this is FF XIV, so here we are, for the 100th time, discussing that they should be removed because some people "don't like them" or "feel punished".

    You've addressed it yourself, but the argument it leads to more interesting jobs/encounters seems to hold no water to me- you can design a job and then add positionals on top changing nothing about it. Same for encounters. By seeming everyone's admission, missing them isn't a big deal, so they don't even need to factor into... anything really.
    I agree with everything you're saying, but you're not gonna get a better answer out of positional detractors- it boils up to a combination of "I don't like this mechanic", "I don't like this allows for people to play better than me" and "it will, somehow, lead to better jobs/encounters".

    Quote Originally Posted by CKNovel View Post
    snip.
    It's exactly because the reward is mostly negligible that positionals are fine. I can see an argument that a mechanic that slashes your damage by 30% and a beginner can't tackle might be problematic (although I actually think some jobs should be like that too). There are already jobs with almost no positionals, to the point that ignoring them (or using True North) makes it irrelevant. We don't need to grind every job to mush to appease this hypothetical "beginner". The comparison with long cast bars is once again relevant- should we delete them from PCT or BLM because this "beginner" has never dealt with them coming from another job? Absolutely not. Same argument here.
    (3)
    Last edited by Galvuu; 07-29-2024 at 08:40 PM.

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