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  1. #1
    Player
    Lyndina's Avatar
    Join Date
    Oct 2014
    Posts
    85
    Character
    Lucie Bonney
    World
    Shiva
    Main Class
    Astrologian Lv 100
    Nahh, healer rotations are fine. Sure...could be more engaging...but healing is more then just spam your heals...watch the list if anyone gets damage, watch the boss mechanics, throw in some "easy" damage skills without to much thought behind. If we get rotation im 99 percent sure, healers would rather finish their combos like dps instead of healing the group up. Its designed so that you wont get to "stressed" out about thinking doing optimal rotations.
    (2)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,786
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lyndina View Post
    Nahh, healer rotations are fine. Sure...could be more engaging...but healing is more then just spam your heals...watch the list if anyone gets damage, watch the boss mechanics, throw in some "easy" damage skills without to much thought behind. If we get rotation im 99 percent sure, healers would rather finish their combos like dps instead of healing the group up. Its designed so that you wont get to "stressed" out about thinking doing optimal rotations.
    Which is why literally nobody is asking for combos that can break by healing

    If you are watching health bars in this game you are already doing healing wrong, you aren’t spamming your healing buttons you are barely pressing them in the first place
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Gullis View Post
    How about yes.


    coutner point: I do far too many dungeons this expansion where I was healing, and regretting it, because the tank was war/pld, so I was just a green dps for the entier dungeon run.

    It has been really noticeable now this week too, now that people aren't running around in min ilvl gear anymore, and it will become even worse once the new tome and savage gear drops.
    The whole "healers must heal" doesn't work in this game, due to encounter design and never will. more engageing dps option is the most realistic solution for healer boredom.
    Perhaps then the real solution is to remove healers from the game and give every job Leech, where a portion of damage dealt heals the damage dealer. That way every player becomes responsible for their own survival.
    (2)

  4. #4
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,311
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    Perhaps then the real solution is to remove healers from the game and give every job Leech, where a portion of damage dealt heals the damage dealer. That way every player becomes responsible for their own survival.
    That'd probably be the next step if they continue down this path... But DF will still need healers, because.
    (0)

  5. #5
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    523
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    Perhaps then the real solution is to remove healers from the game and give every job Leech, where a portion of damage dealt heals the damage dealer. That way every player becomes responsible for their own survival.
    funny part is, that if they did it, they would have to do minimal work, if anything to change up the fight design to support it
    (2)

  6. #6
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    518
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Jojoya View Post
    Perhaps then the real solution is to remove healers from the game and give every job Leech, where a portion of damage dealt heals the damage dealer. That way every player becomes responsible for their own survival.
    This is generally my overall concern with the "give healers a DPS rotation" is that you have healers wanting to ALSO be dps; do we think the request for a rotation is going to stop at giving a healer a complex way to do the damage they do now? I suspect this is more a attempt to weasel in the "My healer DPS is too low after doing a good rotation" which kind of flies in the face of the problem.

    Honestly my solution is simple....reduce tank survivability and healers will have plenty to do - I've lost count how many times I've died on Bard because I didn't get a heal before the 2nd raid wide and my 2nd wind is on Cd; and I still see a lot of healers failing the heal check in EX 1 of DT.

    If they want to make healers have nice utility; then by all means feel free; not sure what that might look like but maybe thats the answer? Lower bard and Dancer DPS and up their healing; make all healing classes bring utilities similar to those classes...up machinist damage a bit and make them use scouting gear or something.

    My big concern is this is people trying to open the door disingenuously to complain that their DPS is too low.
    (1)

  7. #7
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    654
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ayan_Calvesse View Post
    My big concern is this is people trying to open the door disingenuously to complain that their DPS is too low.
    My concern is people tossing out my concerns because they think I care about what amount of damage I do rather than how I deal it. I don't play RDM and PLD because of high numbers (lol), but because I like their playstyles. I liked the playstyle that SB SCH had and would happily play that even with half of the current damage output.

    The concern I have over healer DPS has more to do with overall game-feel and not raw numbers. Tossing out that concern over a slippery slope fallacy doesn't get anywhere.
    (2)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  8. #8
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,311
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ayan_Calvesse View Post
    This is generally my overall concern with the "give healers a DPS rotation" is that you have healers wanting to ALSO be dps; do we think the request for a rotation is going to stop at giving a healer a complex way to do the damage they do now? I suspect this is more a attempt to weasel in the "My healer DPS is too low after doing a good rotation" which kind of flies in the face of the problem.
    Healers damage is definitely also an issue, and I say they should be buffed to a point where they are able to pull off as much damage as tanks do, minus whatever DPS loss is caused by having to stop to use heals.
    But, for a rotation, I would also like to have more of a base gameplay than just Glare.
    (1)

  9. #9
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jojoya View Post
    Perhaps then the real solution is to remove healers from the game and give every job Leech, where a portion of damage dealt heals the damage dealer. That way every player becomes responsible for their own survival.
    This is what they're doing, and is becoming more evident with DT. Non healers jobs have more support and heals. It's a direction I can get behind, but healers need to conversely have more offensive options.
    (0)

  10. #10
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Lyndina View Post
    Nahh, healer rotations are fine. Sure...could be more engaging...but healing is more then just spam your heals...watch the list if anyone gets damage, watch the boss mechanics, throw in some "easy" damage skills without to much thought behind. If we get rotation im 99 percent sure, healers would rather finish their combos like dps instead of healing the group up. Its designed so that you wont get to "stressed" out about thinking doing optimal rotations.
    Your case applies to beginner healers. Once you're past the 20-hour mark or something, you'll end up spamming 1111 without much forethought. You know, like how you git gud at a game and things come more naturally. But again, you'll end up spamming 1111.
    (0)

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