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  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,000
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Lyndina View Post
    Nahh, healer rotations are fine. Sure...could be more engaging...but healing is more then just spam your heals...watch the list if anyone gets damage, watch the boss mechanics, throw in some "easy" damage skills without to much thought behind. If we get rotation im 99 percent sure, healers would rather finish their combos like dps instead of healing the group up. Its designed so that you wont get to "stressed" out about thinking doing optimal rotations.
    Healer has always been 'heal as necessary first, dps second' under normal circumstances. Anybody that gets that backward are bad healer, no exception - incl. the ones you see nowadays who prefer to hard cast glaroilficosis 4 times over hard casting their raise when there are no movement required. Oh look! See how even 1 button rotation doesn't stop people from being bad?

    Great double standard we have, as usual.
    (1)
    Last edited by Rein_eon_Osborne; 07-28-2024 at 08:20 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Great double standard we have, as usual.
    Player A: "Healers shouldn't get a better downtime kit because they would refuse to heal!"
    Player B: "What about the tanks who refuse to mitigate because they're focusing on their burst?"
    Player A: "Shut up"
    (8)

  3. #3
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,312
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    If they want to use bad players as a reason for the lack of gameplay, we should take it other roles as well and just make every DPS job like phys ranged so that even the worst players won't be affected by movement and can hope to have uptime.
    Get rid of rotations, because messing up a rotation can lead to lower DPS. Everyone should just have only 1 attack, that way they don't have to worry about it.
    Everyone should just stick to their roles, DPS should just DPS. Get rid of all their options to heal themselves, or reduce enemies damage. Tanks should only have a ton of mitigation options alongside their singular attack.
    (4)

  4. #4
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Tanks should only have a ton of mitigation options alongside their singular attack.
    No attacks necessary. Bring back Flash, only aggro and mitigation is a tank's responsibility after all, doing damage isn't part of their job description.
    (5)

  5. #5
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,312
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    No attacks necessary. Bring back Flash, only aggro and mitigation is a tank's responsibility after all, doing damage isn't part of their job description.
    Definitely. Tank's action bar should just be Flash, Provoke and essentially 10 copies of Rampart.
    (6)