Quote Originally Posted by aiqa View Post
WAR has by far the highest sutain of all tanks in any content, dungeons, raids, trials, deep dungeons, etc. The most suggested change to reign in WAR selfhealing wouldn't even affect bossfights much (remove target scaling on bloodwhetting). And lowering its selfhealing to the level of other tanks wouldn't destroy the job.

There is no way to fix dungeons to fix tank balance, WAR in its current form will always be a problems. WAR has better sustain in the only part of dungeons that can be optional (large mob pulls) than a DRK and WHM combined. If dungeons are a challenge to WAR+healer, no other tank would be able to survive. And it's also completely unreasonable a WAR gets levels of ogcd healing on large mob pulls, multiples of what a healer jobs can maintain.
Except in raids, deep dungeons, trials, WAR sustain doesn't comes from Bloodwhetting.
WAR has better sustain but it comes at the hefty price of less mitigation. Warrior only has 3 personal while other tanks have 4. Bloodwhetting also reduces by 10%*2 instead of the classic 15%*2.
Finally, WAR healing on the chart isn't representative of the actual strength, WAR overheals a lot, mostly from Shake it off.

If more damage are inflicted on party members, you hit Healers primary role that tanks can't cover.