that won't help, even on single target a war can get up to near full if they know what they are doing. the more targets just make it easier.
if War is going to be the self healing tank, then it's going to be like this no matter what.

but also ask why. Most healers I encounter can't handle drk in dungeons. i'm god awful as a healer and I can still comfortably heal a drk in a dungeon. so we just go war to get it over with. Also war provides newer and less skilled tanks a safer way to do dungeons.

People already have tank anxiety, changing the safe/easy tank will only add further stress to new tanks.

Personally, I only take drk or war into expertise depending on how I feel.
Good mood = drk
Bad mode and don't wanna have to deal the chance a healer can't keep up with a drk = war.

and finally changing a job to fit low-level content, to add challenge people who don't wanna do harder content, seems pointless, it's not like war is going to savage and slapping the boss around on the regular,

It seems like all this talk about healers leads to non tank players wanting to change tank. to suit them. instead of offering ideas on how EXACTLY to "fix" healers.
Why idk, I feel like a healer is fine but I don't play it too often so my thoughts on healer dont matter.

#TANKBROTHERHOOD4LIFE