Quote Originally Posted by Valence View Post
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You could make positionals work on physical ranged if you wanted to, and this wouldn't be the first game to try it. Lost Ark did it as well.

I know what you're getting at with arc lengths increasing proportional to the distance from the center. One way that you could work around this is by incorporating strafing movement tools. There's a built in lock-on feature in the game that melee players used to use to maintain directional autos while performing positionals. You'd basically just need to take the same feature and make it such that your strafe speed was significantly faster than your standard walk speed. Alternatively, you could let players strafe-roll along an arc into position. It could work really well for a Shaaloani-themed dual pistol gunslinger.

I don't think there's anything wrong with adding in a mix of positionals and/or casts to physical ranged. You might be able to argue in favor of more damage if you could incorporate a mix of casts and positionals, but you'd need to get physical ranged players on board with it first, get it implemented, and then argue the change, which is very roundabout. The big problem is that physical ranged doesn't really offer anything in terms of damage, uptime, or support utility that magical ranged doesn't do equally well or better. If there wasn't a role party bonus for physical ranged, I'm sure that it would always be replaced by an additional caster. The devs basically need to identify why this role exists and what value it adds.