Quote Originally Posted by W00by View Post
snip
What you are replying to is just one of the usual posts when a thread on positionals pops up, and sadly it does happen often!

You will find people say that positionals...

1 - Add nothing to game play.

2 - Just require moving one step to the left and one to the right.

3 - Affect encounter design and removing them would "free" melee DPS jobs of a burden to achieve some mysterious hidden potential.

4 - Are irrelevant because you can miss them due to someone else's actions.

5 - Require zero challenge because True North exists.

And so on...

In the vast majority of these cases (let's say +95% of them), these comments and points against are made by non-melee DPS mains, or players that don't do content where they are challenging, that think that missing positionals prevents them from enjoying the role and demand them to be removed because of this.

Most of their arguments could be applied to anything else and be "valid", yet it's never the case. You don't see this directed at cast times or Swiftcast.

Obviously, it doesn't mean that positionals are perfect. We could argue about how much they should matter DPS-wise or which jobs could do with more tools to deal with them. But that's normally not the intention of these kinds of posts.

It's kind of an uphill battle to defend what little we have, but we have to keep trying. SE won't give us anything at all if they were removed.