I mean, technically speaking, there are ultimate clears with all tanks. So no healers OR DPS. Example, https://www.youtube.com/watch?v=0gi05HqdMSs
I mean, technically speaking, there are ultimate clears with all tanks. So no healers OR DPS. Example, https://www.youtube.com/watch?v=0gi05HqdMSs“I don’t care that good people can do high end content without healers wait till it’s randoms”
Well for 1 random pickup groups of tanks can already clear vali with near no effort and two no matter how good they are nobody clears content with a lack of tanks or savage with a lack of DPS. Do we not see a problem here or are people just wilfully blind at this point
I'm still looking for the increased healing requirements in DT that people were going on and on about, no luck in finding it yet.
Maybe I'll find it when savage drops.
https://www.youtube.com/watch?v=Poqu6p7F8S4Time for a fresh batch of popcorn. Another no healer clear.
https://x.com/jooooonside/status/1817629545379348577
EX2 too with a PLD tank and 7 DPS.
And its optimal too. Amazing.https://www.youtube.com/watch?v=Poqu6p7F8S4
EX2 too with a PLD tank and 7 DPS.
I feel like that should be celebrated as an achievement ?https://www.youtube.com/watch?v=Poqu6p7F8S4
EX2 too with a PLD tank and 7 DPS.
Also, these guys are -all- top 1% players.
We're talking like... top 20 players in their classes. :P
Not very representative if you ask me ?
Kinda like saying a game is easy because of a world record speedrun. ;o
loved this![]()
Last edited by jdtuggey; 07-29-2024 at 10:57 AM.
We aren't defined by our mistakes, but by how we deal with them. ♥
The projection of turmoil seems really finnicky, but appart from that, there is nothing particularly complicated about the execution? The fire chains do require quick reflexes to figure out who you're tethered with.
What is interesting is that they don't really use any complex, out of the box strategy beyond coordinating mitigation and their jobs healing buttons. This fight does have very low healing requirements for the most part.
I'm not trying to say that there is no merit to this, and figuring it out definitely has merit. But to just go "oh they are the top 1% players this is otherwise unaproachable" is disingenous in this case. Any coordinated group can pull this off with a bit of practice.
Pick me up groups (as in advertising on PF for random players) can already do both EX’s with 8 tanks so it’s obvious the forced burden of the healer to coordinate groups isn’t really factoring into the EX’s. The chains are basically just raflasia which isn’t really hard to respond to, the rest is just executing as you would if you were doing this fight normallyThe projection of turmoil seems really finnicky, but appart from that, there is nothing particularly complicated about the execution? The fire chains do require quick reflexes to figure out who you're tethered with.
What is interesting is that they don't really use any complex, out of the box strategy beyond coordinating mitigation and their jobs healing buttons. This fight does have very low healing requirements for the most part.
I'm not trying to say that there is no merit to this, and figuring it out definitely has merit. But to just go "oh they are the top 1% players this is otherwise unaproachable" is disingenous in this case. Any coordinated group can pull this off with a bit of practice.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Probably, but "coordinated group with near-perfect execution" is a very, very, very high bar to clear, at least from my experience of the game.
I have no doubts that it's clearable easy with 8 tanks tho. Lots of space for mistakes. Think only DRK couldn't self-sustain, and then again, can easily be healed by a war without losing output.
Of course, my opinions are my own, and perhaps not representative.
I still don't really have an opinion on this topic in general, besides the fact that I'm noticing it's making me hesitant to play war and hit my self-sustain buttons, which I think sucks.
Not too fond of being collateral for something as silly as this. Feels like just expressing the opinion that healing feels boring to you and letting square cook is the reasonable course of action here.
They've already did some pretty cool changes to sge, but theirs is a ship that takes time to turn. Lots of things to consider. ;o
I don't really mind whichever way it swings, just that I see things that make me think this is overblown in this thread.
If it was really that easy, everyone who's mildly organized would clear like that, so much more efficient, no ?
Last edited by jdtuggey; 07-29-2024 at 11:30 AM.
We aren't defined by our mistakes, but by how we deal with them. ♥
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