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  1. #31
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tunda View Post
    there should be phases tank loses the enmity for example "Rage mechanic"
    where boss override and start aggro dps based on specific criteria..
    tank has to knockout boss to remove rage ability
    if tank do poor performance boss will attack hard hitting AOE till people to 130% of party HP.. if healers can't do it save it its a wipe
    Already exist, in the form of "Interject".

    O7S: An Add appears and if it's not killed in time it will wipe the raid. When it appears it cast Stoneskin that makes it unkillable if not interrupted.
    E7S: Adds appears that must be grabbed by both tanks and moved along the arena. They cast Advent of Light that must be interrupted or wipe the raid.
    DSR: Adelphel will cast Holiest Hallowing 3 times during the encounter, it must be interrupted or both bosses will recover all their health making the enrage unreachable.
    87 dungeon: Final boss will cast "Bravery" that must be interrupted or it will boost its damages. Since it's a dungeon, it won't wipe the party.

    Again, I encourage you to actually play the game as a tank before submitting feedback about a role you touch once every year.
    (1)

  2. #32
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tunda View Post
    changing the subject will not change the fact

    tank job is the easiest because there is actually nothing to manage
    Tell me you dont know shit without telling me you dont know shit
    (5)

  3. #33
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    Tell me you dont know shit without telling me you dont know shit
    why u mad of the truth?

    tanks have nothing to optimize than pressing tank mitigation every 2 min

    combos very simple

    latterly Healers skills in their kit

    you can't fail playing a tank
    (2)

  4. #34
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Tunda View Post
    I believe tank should have Enmity stance but... BIG but!!

    there should be phases tank loses the enmity for example "Rage mechanic"

    where boss override and start aggro dps based on specific criteria..

    tank has to knockout boss to remove rage ability

    if tank do poor performance boss will attack hard hitting AOE till people to 130% of party HP.. if healers can't do it save it its a wipe

    this is example of how to give tank value not just a punching bag
    You're just talking about bosses, though. I'd like to have fun in all kinds of content and when a boss isn't present.
    Why even have trash if it's, well, trash. But knowing the XIV community they'd celebrate it if all trash everywhere was removed as an accessibility feature. lol

    I think Criterion did it right. Maybe don't hit so hard, but at least the road *to* a boss was interesting. Every dungeon is devoid of that and the only difference is the scenery.
    (0)

  5. #35
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Payadopa View Post
    You're just talking about bosses, though. I'd like to have fun in all kinds of content and when a boss isn't present.
    Why even have trash if it's, well, trash. But knowing the XIV community they'd celebrate it if all trash everywhere was removed as an accessibility feature. lol

    I think Criterion did it right. Maybe don't hit so hard, but at least the road *to* a boss was interesting. Every dungeon is devoid of that and the only difference is the scenery.
    I believe the best game who designed a trash mobs right is Zelda breath of the wild..

    they act like real humans even though if they think they can't kill you close range they are casting range spells..
    I wish we have this type of intelligence in FFXIV to trash mobs
    (1)

  6. #36
    Player
    Chrome_Aerial's Avatar
    Join Date
    Jul 2024
    Location
    Limsa Lominsa
    Posts
    21
    Character
    Chrome Aerial
    World
    Omega
    Main Class
    Dark Knight Lv 100
    you obviously never played a tank if you believe aggro management is not a thing.... tank stance alone is not enough to keep aggro given some dps have insane damage output. i've lost aggro on enemies many times due to people focussing damage during a pull.
    mitigations are a must or you will wipe if your healer is not up to the task to become a healerbot to keep your sorry ass alive. (wich at that point if you dont use mitigations why even bother playing a tank class? just go dps and pull enemies as dps. pretty much the same thing)

    and lastly.
    tanks should manage: Boss and pull position. cluttered up pulls are better to hit then spread out when we speak targeted AoE's.
    face bosses away from your party in regards to cleave or cone attacks.
    mitigation rotation. spamming all mits in 1 go get you wiped on your next pull. mitigation not at all gets you most likely wiped instantly as many healers will not and cannot deal the sheer damage if NOT mitigated. (i speak of experience)
    and YES enmity management. ALWAYS make sure you are A on the enmity list. some dps focus damage on targets during a pull and will take enmity away from you (bahamut and phoenix even have increased enmity as an effect)
    and some dps have such high single target dps they generate enmity while you run forward as tank. KEEP sheild lobbing or unmending. use a provoke or since 7.05 use AoE's and gap closer abilties for increased enmity on the targets.

    IF YOU FAIL 1 OF THESE, YOU'RE A MEDIOCRE TANK
    IF YOU FAIL MULTIPLE OF THESE YOU'RE A BAD TANK
    (1)

  7. #37
    Player
    Chrome_Aerial's Avatar
    Join Date
    Jul 2024
    Location
    Limsa Lominsa
    Posts
    21
    Character
    Chrome Aerial
    World
    Omega
    Main Class
    Dark Knight Lv 100
    and yes before you start pointing out i have failed multiple of those points i made. that was early game and i learned from it the hard way. several of you people here in the forum should do that as well rather then look up guides youtube video's o how to play a role. just trial and error baby. its the best teacher. you're forgiven for failure when ur new. but if you're level 80+ you're expected to at least know your rotation and damn basics
    (0)

  8. #38
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tunda View Post
    why u mad of the truth?

    tanks have nothing to optimize than pressing tank mitigation every 2 min

    combos very simple

    latterly Healers skills in their kit

    you can't fail playing a tank
    Seeing your parses, you cant fail as a dps either
    (2)

  9. #39
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    This is a complaint disguised as a question.

    I suspect the relatively low number of tanks means making the role more challenging unlikely.
    (1)

  10. #40
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,399
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Depending on the tank you're playing you can pick one with a rotation and resource pool more engaging than a DPS so I don't understand the point of this thread.

    We're not in the era of missed positional failing combos anymore.
    (1)

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